ability_mods: cha_mod: 7 con_mod: 4 dex_mod: 6 int_mod: 3 str_mod: 6 wis_mod: 5 ac: 34 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a DC 33 Fortitude save or become __drained 1__. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4. effect: null failure: null frequency: null maximum_duration: null name: Draining Strike range: null raw_description: '**Draining Strike** (__divine__, __necromancy__) When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a DC 33 Fortitude save or become __drained 1__. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already __frightened__, a failed save causes it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn. effect: null failure: null frequency: null maximum_duration: null name: Focus Gaze range: null raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __fear__, __visual__) The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a DC 33 Will save against the thanadaemon''s terrifying gaze. If the target was already __frightened__, a failed save causes it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon''s next turn.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - fear - visual trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The thanadaemon crushes the soul gem in one hand and gains __fast healing 15__ for 1 minute. failure: null frequency: null maximum_duration: null name: Soul Crush range: null raw_description: '**Soul Crush** [Two Actions] (__manipulate__) **Requirements **The thanadaemon has a soul gem; **Effect **The thanadaemon crushes the soul gem in one hand and gains __fast healing 15__ for 1 minute.' requirements: The thanadaemon has a soul gem saving_throw: null stages: null success: null traits: - manipulate trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes __frightened 2__. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours. effect: null failure: null frequency: null maximum_duration: null name: Terrifying Gaze range: 30 feet raw_description: '**Terrifying Gaze** (__aura__, __divine__, __emotion__, __enchantment__, __fear__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes __frightened 2__. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - aura - divine - emotion - enchantment - fear - mental - visual trigger: null description: 'Also known as the deacons of death, thanadaemons represent death via old age. They are among the most patient daemons, and prefer to bide their time to enact far-reaching, decades-long plans rather than fight (though they are still deadly foes). Like the Horseman of Death, they ply the waters of the River Styx in search of wayward souls. Rarely are thanadaemons seen without a trademark oar (which they wield as a __bo staff__), a tool they use to navigate the river''s muck-ridden channels and turbulent rapids. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 31' hp: 270 hp_misc: null immunities: - __death__ effects items: - +1 striking bo staff - soul gem (2) languages: - Common - Daemonic - telepathy 100 feet level: 13 melee_attacks: - action_cost: One Action damage: - formula: 3d8+14 type: bludgeoning - formula: 1d6 type: negative - formula: 1d6 type: evil - formula: null type: draining strike name: bo staff to_hit: 28 traits: - evil - magical - parry - reach 10 feet - trip - action_cost: One Action damage: - formula: 3d6+14 type: slashing - formula: 1d6 type: evil - formula: null type: draining strike name: claw to_hit: 27 traits: - agile - evil - finesse - magical name: Thanadaemon perception: 26 ranged_attacks: null saves: fort: 21 fort_misc: null misc: +1 status to all saves vs. magic ref: 23 ref_misc: null will: 26 will_misc: null senses: - darkvision - true seeing size: Medium skills: - bonus: 22 misc: null name: Arcana - bonus: 26 misc: null name: Deception - bonus: 26 misc: null name: Intimidation - bonus: 22 misc: null name: Religion - bonus: 24 misc: null name: Styx Lore sources: - abbr: Bestiary 2 page_start: '60' page_stop: null speed: - amount: 25 misc: null type: Land - amount: null misc: null type: air walk spell_lists: - attack_bonus: null cantrips: null constants: - level: 7 spells: - misc: null name: air walk - misc: null name: true seeing dc: 34 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: null name: finger of death - misc: at will; self plus skiff and passengers only; Astral, Ethereal, and evil planes only name: plane shift - misc: null name: teleport - level: 6 spells: - misc: null name: slow - misc: ×2 name: vampiric exsanguination - level: 5 spells: - misc: null name: dimension door - level: 4 spells: - misc: at will name: dimension door - level: 1 spells: - misc: good only; at will name: detect alignment spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 34 focus_points: null misc: null spell_lists: - level: 2 spells: - misc: null name: create undead spells_source: Rituals traits: - Daemon - Fiend weaknesses: - amount: 10 misc: null type: good