ability_mods: cha_mod: 8 con_mod: 8 dex_mod: 6 int_mod: 6 str_mod: 8 wis_mod: 10 ac: 45 ac_special: null active_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level __control weather__ ritual. failure: null frequency: three times per day maximum_duration: null name: Alter Weather range: null raw_description: '**Alter Weather** [Three Actions] **Frequency **three times per day; **Effect **The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level __control weather__ ritual.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia chooses, Rebirth can change the creature's ancestry or heritage, typically into an aasimar. failure: null frequency: once per day maximum_duration: null name: Rebirth range: null raw_description: '**Rebirth** (__divine__, __necromancy__) **Frequency **once per day; **Effect **The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia chooses, Rebirth can change the creature''s ancestry or heritage, typically into an aasimar.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null alignment: CG automatic_abilities: null description: 'Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their nature hard to comprehend, but those who secure their aid find them powerful allies. The lower half of a veranallia''s body is made of vegetation that constantly repeats a dizzying cycle of sprouting, blooming, thriving, and wilting. The upper half of their body appears as that of a humanoid of any gender—it is rare for a veranallia to remain consistent in their gender for more than a few seasons at a time. Veranallias transform the landscape in their wake, bringing creation and destruction alike. The world around them overflows with an abundance of vegetation, with plenty of food for nearby animals, and when they bring destruction, they do so without cruelty, as it is sometimes necessary to make room for new life. They trigger forest fires in woodlands before dry brush piles up to dangerous levels, and bring bitter winters to areas plagued with parasites that thrive in hot weather. **__Recall Knowledge - Celestial__ (__Religion__)**: DC 40' hp: 475 hp_misc: null items: - +3 greater striking sickle languages: - Celestial - Draconic - Infernal - speak with animals - speak with plants - tongues level: 20 melee_attacks: - action_cost: One Action damage: - formula: 3d4+16 type: slashing - formula: 4d6 type: cold - formula: 1d6 type: good name: sickle to_hit: 39 traits: - agile - finesse - trip - action_cost: One Action damage: - formula: 4d12+16 type: bludgeoning - formula: 1d6 type: good - formula: null type: Improved Grab name: vine to_hit: 39 traits: - reach 20 feet name: Veranallia perception: 38 ranged_attacks: null resistances: - amount: 20 misc: null type: fire - amount: 20 misc: null type: cold saves: fort: 36 fort_misc: null misc: null ref: 34 ref_misc: null will: 38 will_misc: null senses: - darkvision - tremorsense (imprecise) 120 feet size: Medium skills: - bonus: 34 misc: null name: Athletics - bonus: 36 misc: null name: Deception - bonus: 38 misc: null name: Diplomacy - bonus: 36 misc: null name: Elysium Lore - bonus: 36 misc: null name: Intimidation - bonus: 36 misc: null name: Medicine - bonus: 34 misc: null name: Nature - bonus: 38 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '31' page_stop: null speed: - amount: 40 misc: null type: Land - amount: 40 misc: null type: fly spell_lists: - attack_bonus: 32 cantrips: null constants: - level: 9 spells: - misc: null name: endure elements - misc: null name: speak with animals - misc: null name: speak with plants - misc: null name: tongues dc: 42 focus_points: null misc: null spell_lists: - level: 10 spells: - misc: null name: cataclysm - misc: once per year name: primal phenomenon - misc: null name: revival - level: 9 spells: - misc: null name: nature's enmity - misc: ×3 name: regenerate - misc: null name: storm of vengeance - misc: at will name: tree stride - level: 8 spells: - misc: at will name: polar ray - misc: at will name: sunburst - level: 6 spells: - misc: at will name: baleful polymorph - misc: at will name: tangling creepers spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 42 focus_points: null misc: also has Reincarnate (spell not out yet at time of printing) spell_lists: - level: 6 spells: - misc: null name: awaken animal - misc: null name: commune with nature - misc: null name: primal call - level: 4 spells: - misc: null name: blight - misc: null name: plant growth - level: 2 spells: - misc: null name: consecrate spells_source: Rituals traits: - Azata - Celestial weaknesses: - amount: 20 misc: null type: cold iron - amount: 20 misc: null type: evil