ability_mods: cha_mod: -2 con_mod: 2 dex_mod: -2 int_mod: -5 str_mod: 3 wis_mod: 0 ac: 13 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The void zombie uses its feeding tendril to drain blood from the creature struck. The void zombie regains 4 Hit Points, and the creature is __drained 1__ until it receives healing of any kind or amount. failure: null frequency: null maximum_duration: null name: Feed on Blood range: null raw_description: '**Feed on Blood** [One Action] **Requirements** The void zombie''s previous action was a successful feeding tendril Strike against the target creature; **Effect** The void zombie uses its feeding tendril to drain blood from the creature struck. The void zombie regains 4 Hit Points, and the creature is __drained 1__ until it receives healing of any kind or amount.' requirements: The void zombie's previous action was a successful feeding tendril Strike against the target creature saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Salt water acts as an extremely strong acid on the larval __akata__ inside the void zombie. Full immersion in salt water deals 4d6 acid damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become __slowed 1__ until the end of its next turn. effect: null failure: null frequency: null maximum_duration: null name: Salt Water Vulnerability range: null raw_description: '**Salt Water Vulnerability** Salt water acts as an extremely strong acid on the larval __akata__ inside the void zombie. Full immersion in salt water deals 4d6 acid damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie''s body, causing the void zombie to become __slowed 1__ until the end of its next turn.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'A void zombie arises when a humanoid dies from an __akata''s__ void death affliction. This walking corpse is animated by a larval akata attached to the deceased creature''s brain, using a grotesque feeding tendril that emerges from the corpse''s mouth to drink blood from its victims. A void zombie typically exists for only a few months before it collapses and the larval akata crawls free from the motionless shell. When it feels the natural end of its unlife approaching, a void zombie finds a secluded place to vomit forth the nearly mature akata larva, then withers away. The disgorged larva metamorphizes into a full-grown akata several hours later, usually eating the corpse as its first meal. The name “void zombie” is something of a misnomer; though still compelled by necromantic energies, a void zombie is a host in the life cycle of a parasitic alien, not a mindless, reanimated corpse (despite their similar appearances). The fact that a typical void zombie shares the neutral alignment of the larval akata within, rather than the intrinsically evil nature of other zombies, has caused some scholars to push to reclassify them under other names. Suggestions have included “void dead,” “akata spawn,” or “bloodwalker,” but the visceral and compelling commonplace name has proven difficult to shed. The driving force behind a void zombie''s violence rises from the ravenous hunger of the alien parasite that serves as the channel for its animating negative energies. Necromancers have tried often to duplicate the void zombie, but without a larval akata hosted within, the result is simply a zombie with missing jaws or, at best, one that moves faster than normal. Others have compared a captive void zombie to a captive yellow musk thrall (page 301) in an attempt to discover a potential link between the two— after all, both are animated bodies controlled by a parasitic outside force. Strangely, a void zombie becomes particularly violent when encountering a __yellow musk thrall__, making direct comparisons of the two creatures particularly difficult, or even dangerous. The fact that a void zombie, unlike a yellow musk thrall, is actually undead may hold some clues as to the source of this strange behavior. **__Recall Knowledge - Undead__ (__Religion__)**: DC 20' hp: 26 hp_misc: negative healing immunities: - __death__ effects - __disease__ - __paralyzed__ - __poison__ level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d6+3 type: bludgeoning name: fist to_hit: 8 traits: null - action_cost: One Action damage: - formula: 1d4+3 type: piercing - formula: null type: Feed on Blood name: feeding tendril to_hit: 6 traits: - agile name: Void Zombie perception: 3 ranged_attacks: null rarity: Rare saves: fort: 7 fort_misc: null misc: null ref: 3 ref_misc: null will: 5 will_misc: null senses: - darkvision size: Medium skills: - bonus: 6 misc: null name: Athletics sources: - abbr: Bestiary 2 page_start: '288' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Undead weaknesses: - amount: 5 misc: null type: salt water - amount: 2 misc: null type: slashing