ability_mods: cha_mod: -1 con_mod: 4 dex_mod: 1 int_mod: 0 str_mod: 4 wis_mod: 2 ac: 18 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll. effect: null failure: null frequency: null maximum_duration: null name: Boar Charge range: null raw_description: '**Boar Charge** [Two Actions] The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 'The werecreature changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature''s natural form is their hybrid shape. In humanoid shape, the werecreature uses their original humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their claw. In animal shape, their Speed and size change to that of the animal, they gain any special Strike effects of the animal that they didn''t already have (such as __Grab__), and they lose their weapon Strikes. Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and tusk for 2d6+4 piercing.' effect: null failure: null frequency: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, __primal__, __transmutation__) The werecreature changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature''s natural form is their hybrid shape. In humanoid shape, the werecreature uses their original humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their claw. In animal shape, their Speed and size change to that of the animal, they gain any special Strike effects of the animal that they didn''t already have (such as __Grab__), and they lose their weapon Strikes. Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and tusk for 2d6+4 piercing.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: This curse affects only __humanoids__ effect: null failure: null frequency: null maximum_duration: null name: Curse of the Wereboar range: null raw_description: '**Curse of the Wereboar** (__curse__, __necromancy__, __primal__) This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wearboar until dawn. The creature is under the GM''s control and goes on a rampage for half the night before falling unconscious until dawn.' requirements: null saving_throw: DC 18 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wearboar until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn. stages: null success: null traits: - curse - necromancy - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases their reach by 5 feet, and increases the damage of their jaws Strike by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is __fatigued__ for 2d4 hours. effect: null failure: null frequency: null maximum_duration: null name: Moon Frenzy range: null raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) When a full moon appears in the night sky, the werecreature must enter hybrid form, can''t Change Shape thereafter, becomes one size larger, increases their reach by 5 feet, and increases the damage of their jaws Strike by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is __fatigued__ for 2d4 hours.' requirements: null saving_throw: null stages: null success: null traits: - polymorph - primal - transmutation trigger: null alignment: CN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Ferocity range: null raw_description: '**__Ferocity__ [Reaction]**' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Wereboars tend to be aggressive and stubborn, and often live with their own kind in small, remote communities. Even when they''re inclined to interact with others, wereboars'' short tempers and hostile nature lead other creatures to avoid them. Lone wereboars who settle down—often on remote farms—are extremely territorial, though others are content to roam and explore lands far from home. Their other habits also vary widely from individual to individual, right down to diet: some wereboars might feast on human flesh, while others are mostly vegetarian. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 16 **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 45 hp_misc: null items: - dagger (2) - studded leather armor languages: - Common - boar empathy level: 2 melee_attacks: - action_cost: One Action damage: - formula: 1d4+6 type: piercing name: dagger to_hit: 10 traits: - agile - versatile S - action_cost: One Action damage: - formula: 1d8+6 type: piercing - formula: null type: curse of the wereboar name: tusk to_hit: 10 traits: null - action_cost: One Action damage: - formula: 1d4+6 type: piercing name: claw to_hit: 10 traits: - agile name: Wereboar perception: 8 ranged_attacks: - action_cost: One Action damage: - formula: 1d4+4 type: piercing name: dagger to_hit: 7 traits: - agile - thrown 10 feet - versatile S saves: fort: 10 fort_misc: null misc: null ref: 5 ref_misc: null will: 8 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The wereboar can communicate with boars and pigs. effect: null failure: null frequency: null maximum_duration: null name: Boar Empathy range: null raw_description: '**Boar Empathy** (__divination__, __primal__) The wereboar can communicate with boars and pigs.' requirements: null saving_throw: null stages: null success: null traits: - divination - primal trigger: null senses: - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null name: Acrobatics - bonus: 8 misc: null name: Athletics - bonus: 5 misc: null name: Intimidation - bonus: 7 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '290' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Beast - Human - Humanoid - Werecreature weaknesses: - amount: 5 misc: null type: silver