action_abbr: '2' area: 10-foot emanation cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "Divine power wards the targets, granting each a +1 status bonus to AC and\ \ saves while in the area. \n\nChoose an alignment your deity has (chaotic, evil,\ \ good, or lawful). You can't cast this spell if you don't have a deity or your\ \ deity is true neutral. This spell gains the trait of the alignment you chose.\ \ The bonuses granted by the spell increase to +2 against attacks by-and effects\ \ created by-creatures with an alignment opposite to the spell (lawful if you chose\ \ chaotic, evil if you chose good). These bonuses increase to +4 against effects\ \ created by such creatures that attempt to impose the controlled condition on a\ \ target of your *divine aura*, as well as against attacks made by creatures summoned\ \ by anything opposite in alignment to your *divine aura*. \n\nWhen a creature of\ \ opposite alignment hits a target with a melee attack, the creature must succeed\ \ at a Will save or be blinded for 1 minute. It's then temporarily immune for 1\ \ minute. The first time you Sustain the Spell each round, the *divine aura*'s radius\ \ grows 10 feet." duration: sustained up to 1 minute has_been_manually_proofread: true level: 8 name: Divine Aura req: null source: - abbr: CRB page_start: 331 page_stop: 331 targets: allies in the area traditions: - Divine traits: - Abjuration trigger: null type: Spell