ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 2 int_mod: -4 str_mod: 4 wis_mod: 3 ac: 16 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: An akata doesn't breathe and is immune to effects that require breathing (such as an __inhaled__ poison). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: No Breath range: null raw_description: '**No Breath** An akata doesn''t breathe and is immune to effects that require breathing (such as an __inhaled__ poison).' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals 4d6 acid damage per round. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Salt Water Vulnerability range: null raw_description: '**Salt Water Vulnerability** Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals 4d6 acid damage per round.' requirements: null success: null traits: null trigger: null description: 'An akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing eyes, a pair of thin tails, and a mane of writhing tentacles. It is a strangely silent beast, as it lacks the lungs and vocal chords necessary to vocalize. It also lacks ears, but it has heightened visual and olfactory senses. When food is scarce, an akata secretes a resin from its pores that forms into a sturdy cocoon of pale green crystal—the skymetal noqual. An akata can hibernate in this cocoon without needing to eat or drink for centuries, though it retains a rudimentary sense of its surroundings and can break out in only a few minutes'' time. These cocoons allow the creatures to travel through the void of space, seeking new worlds where they can infect suitable humanoid hosts with their larval young. Once a victim succumbs to this infection, the offspring fight among themselves until one proves the strongest. The surviving akata then animates the corpse—now a __void zombie__—which shambles about of its own accord. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 20' hp: 15 hp_misc: null immunities: - disease items: null languages: null level: 1 melee: - action_cost: One Action damage: formula: 1d6+4 type: piercing name: jaws plus_damage: - formula: null type: void death to_hit: 9 traits: - agile name: Akata perception: 6 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: An akata implants its parasitic larval young into any creature it bites, but only Medium or Small humanoids make suitable hosts; all other creatures are immune to this disease; **Saving Throw** DC 17 Fortitude; **Stage 1** carrier with no ill effect 1 (1 day); **Stage 2** __drained 1__ (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** drained 2 and __fatigued__ (1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead and corpse rises as a void zombie in 2d4 hours effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Void Death range: null raw_description: '**Void Death** (__disease__) An akata implants its parasitic larval young into any creature it bites, but only Medium or Small humanoids make suitable hosts; all other creatures are immune to this disease; **Saving Throw** DC 17 Fortitude; **Stage 1** carrier with no ill effect 1 (1 day); **Stage 2** __drained 1__ (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** drained 2 and __fatigued__ (1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead and corpse rises as a void zombie in 2d4 hours' requirements: null success: null traits: - disease trigger: null ranged: null rarity: Rare resistances: - amount: 5 type: fire - amount: 5 type: poison ritual_lists: null saves: fort: 9 fort_misc: null misc: null ref: 5 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: After 3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink. While inside the cocoon, the akata gains __lifesense 30 feet__. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in 1d4 minutes. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Hibernation range: null raw_description: '**Hibernation** After 3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can''t be harmed, and it doesn''t need to eat or drink. While inside the cocoon, the akata gains __lifesense 30 feet__. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in 1d4 minutes.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: An akata has no auditory senses. It is immune to __auditory__ effects, automatically critically fails Perception checks that require it to hear, and takes a -2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: No Hearing range: null raw_description: '**No Hearing** An akata has no auditory senses. It is immune to __auditory__ effects, automatically critically fails Perception checks that require it to hear, and takes a -2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.' requirements: null success: null traits: null trigger: null senses: - Perception +6 - darkvision - no hearing - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null name: 'Acrobatics ' - bonus: 7 misc: null name: 'Athletics ' - bonus: 7 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 13 page_stop: null speed: - amount: 30 type: Land - amount: 15 type: climb spell_lists: null traits: - Rare - N - Medium - Aberration type: Creature weaknesses: - amount: 5 type: salt water