ability_mods: cha_mod: 5 con_mod: 7 dex_mod: 7 int_mod: 3 str_mod: 4 wis_mod: 7 ac: 38 ac_special: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Trap Dodger range: null raw_description: '**Trap Dodger** Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.' requirements: null success: null traits: null trigger: null description: 'Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend''s shapely body, which appears to be sculpted from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons particularly enjoy inflicting pain with their curved, serrated daggers, which are attached to their bodies via a chain that pierces each wrist. A crucidaemon''s existence is dedicated to subjecting its prey to an eternity of pain and terror. Unlike other daemons, many of which are eager to feed on mortal souls as soon as they can, the crucidaemon takes much greater pleasure in prolonging the agony of its victims. Oftentimes, a crucidaemon will inflict such torment and pain upon its prey that when the end finally comes, the victim tearfully thanks the daemon for the mercy of oblivion. An encounter with a crucidaemon that does not end with its death is far from over—crucidaemons have unequaled patience for those who dare oppose them. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 34' hp: 225 hp_misc: null immunities: - death effects items: null languages: - Abyssal - Draconic - Infernal - telepathy 100 feet level: 15 melee: - action_cost: One Action damage: formula: 4d4+14 type: piercing name: chained dagger plus_damage: - formula: 2d6 type: persistent bleed to_hit: 30 traits: - agile - finesse - magical - reach 10 feet - versatile S name: Crucidaemon perception: 26 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: When the crucidaemon casts its innate __glyph of warding__ spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can't otherwise cast the spell. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Daemonic Trap Making range: null raw_description: '**Daemonic Trap Making** (__divine__) When the crucidaemon casts its innate __glyph of warding__ spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can''t otherwise cast the spell.' requirements: null success: null traits: - divine trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon's multiple attack penalty and its multiple attack penalty doesn't increase until after both attacks. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Flurry of Daggers range: null raw_description: '**Flurry of Daggers** The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon''s multiple attack penalty and its multiple attack penalty doesn''t increase until after both attacks.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon's daggers can't be disarmed, and they become non-magical when severed from the daemon or upon the daemon's death. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Manifest Dagger range: null raw_description: '**Manifest Dagger** The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon''s daggers can''t be disarmed, and they become non-magical when severed from the daemon or upon the daemon''s death.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 10 type: physical (except adamantine) ritual_lists: null saves: fort: 26 fort_misc: null misc: +1 status to all saves vs. magic ref: 30 ref_misc: null will: 26 will_misc: null sense_abilities: null senses: - Perception +26 - darkvision - detect alignment (good only) - lifesense 30 feet size: Medium skills: - bonus: 30 misc: null name: 'Acrobatics ' - bonus: 26 misc: null name: 'Arcana ' - bonus: 30 misc: null name: 'Crafting ' - bonus: 26 misc: null name: 'Deception ' - bonus: 28 misc: null name: 'Intimidation ' - bonus: 30 misc: null name: 'Stealth ' - bonus: 26 misc: null name: 'Thievery ' source: - abbr: 'Pathfinder #149: Against the Scarlet Triad' page_start: 85 page_stop: null speed: - amount: 50 type: Land - amount: 6 type: air walk spell_lists: - dc: 32 misc: '' name: Divine Innate Spells spell_groups: - heightened_level: null level: 7 spells: - frequency: x3 name: glyph of warding requirement: null - frequency: null name: paralyze requirement: null - heightened_level: null level: 4 spells: - frequency: null name: death knell requirement: null - frequency: null name: fear requirement: null - frequency: at will name: invisibility requirement: null - frequency: at will name: phantom pain requirement: null - heightened_level: 2 level: -1 spells: - frequency: good only name: detect alignment requirement: null to_hit: 28 traits: - NE - Medium - Daemon - Fiend type: Creature weaknesses: - amount: 10 type: good