ability_mods: cha_mod: 4 con_mod: 5 dex_mod: 6 int_mod: 1 str_mod: 7 wis_mod: 5 ac: 31 ac_special: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an __Attack of Opportunity__. It can't use more than one Attack of Opportunity triggered by the same action. In addition to the normal trigger, a hamatula can make an Attack of Opportunity against a creature that touches it or an adjacent creature that attempts a melee Strike against it. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Hamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil __Mammon__. In case the vicious spines protruding from their bodies and ability to teleport weren''t deadly enough, they are also clever wielders of warding glyphs. They are effective conjured guardians, though they resent being pulled away from their duties in __Hell__. Unlike most fiends, hamatulas are formed from several souls that lack any features distinctive enough to merit another role. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 28' hp: 165 hp_misc: null immunities: - fire items: null languages: - Celestial - Draconic - Infernal - telepathy 100 feet level: 11 melee: - action_cost: One Action damage: formula: 3d8+13 type: piercing name: barb plus_damage: - formula: 1d6 type: evil and bloodletting to_hit: 24 traits: - evil - magical name: Hamatula perception: 24 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: On a critical hit, the hamatula's barbs deal 3d6 __persistent bleed damage__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Bloodletting range: null raw_description: '**Bloodletting** On a critical hit, the hamatula''s barbs deal 3d6 __persistent bleed damage__.' requirements: null success: null traits: null trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The creature struck must succeed at a DC 27 Will save or become __frightened 2__ (or frightened 3 on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful Strike for 24 hours. effects: null failure: null frequency: null full_description: null generic_description: null name: Frightful Strike range: null raw_description: '**Frightful Strike** [Free Action] (__divine__, __emotion__, __enchantment__, __fear__, __mental__) **Trigger **The hamatula hits a creature with a barb Strike; **Effect **The creature struck must succeed at a DC 27 Will save or become __frightened 2__ (or frightened 3 on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful Strike for 24 hours.' requirements: null success: null traits: - divine - emotion - enchantment - fear - mental trigger: The hamatula hits a creature with a barb Strike - action_cost: Two Actions critical_failure: null critical_success: null description: The hamatula makes a barb Strike, then Strides up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional 2d8 piercing damage to the target and pins it to an adjacent surface, rendering it __immobilized__ (__Escape__ DC 29). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Impaling Barb range: null raw_description: '**Impaling Barb** [Two Actions] The hamatula makes a barb Strike, then Strides up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional 2d8 piercing damage to the target and pins it to an adjacent surface, rendering it __immobilized__ (__Escape__ DC 29).' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A hamatula's __glyph of warding__ innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Warden of Erebus range: null raw_description: '**Warden of Erebus** A hamatula''s __glyph of warding__ innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn''t need to provide the spell.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 2d8+13 type: piercing name: hurled barb plus_damage: - formula: 1d6 type: evil and bloodletting to_hit: 23 traits: - evil - magical - range increment 60 feet rarity: Common resistances: - amount: 10 type: physical (except silver) - amount: 10 type: poison ritual_lists: - dc: 27 misc: null name: Rituals spell_groups: - heightened_level: null level: 1 spells: - frequency: null name: infernal pact requirement: null to_hit: null saves: fort: 23 fort_misc: null misc: +1 status to all saves vs. magic ref: 20 ref_misc: null will: 20 will_misc: null sense_abilities: null senses: - Perception +24 - greater darkvision size: Medium skills: - bonus: 23 misc: null name: 'Acrobatics ' - bonus: 18 misc: null name: 'Arcana ' - bonus: 21 misc: null name: 'Intimidation ' - bonus: 20 misc: null name: 'Religion ' - bonus: 23 misc: null name: 'Stealth ' - bonus: 22 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 74 page_stop: null speed: - amount: 25 type: Land - amount: 30 type: fly spell_lists: - dc: 27 misc: '' name: Divine Innate Spells spell_groups: - heightened_level: null level: 5 spells: - frequency: null name: dimension door requirement: null - frequency: at will name: glyph of warding requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - heightened_level: null level: 3 spells: - frequency: null name: harm requirement: null - frequency: ×2 name: paralyze requirement: null - heightened_level: 5 level: 0 spells: - frequency: null name: produce flame requirement: null to_hit: 21 traits: - LE - Medium - Devil - Fiend type: Creature weaknesses: - amount: 10 type: good