ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 5 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 28 ac_special: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Vortex range: null raw_description: '**Vortex** (__aura__, __water__) 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune.' requirements: null success: null traits: - aura - water trigger: null description: 'Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody the strength of the ocean''s waves and currents, but they also have a gentler side, loving performance and art such as dancing, music, and storytelling. Marids regard efreet with hostility but rarely encounter them in their native environment. They get along with djinn, jann, and shaitans, although the latter consider marids flighty and annoying, associating only long enough to close trade deals. Marid society has strict rules of hospitality, and many marid cities have a magically sealed foreign quarter where marid shahzadas conduct business with air-breathers. **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 28' hp: 145 hp_misc: null immunities: null items: - +1 striking trident languages: - Aquan - Common level: 9 melee: - action_cost: One Action damage: formula: 2d8+11 type: piercing name: trident plus_damage: null to_hit: 21 traits: - magical - reach 10 feet - action_cost: One Action damage: formula: 1d4+11 type: bludgeoning name: fist plus_damage: null to_hit: 20 traits: - agile - magical - nonlethal - reach 10 feet name: Marid perception: 18 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strikes. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__, __transmutation__) The marid can take on the appearance of any water elemental or humanoid. This ability doesn''t change the marid''s Speed or its attack and damage bonuses with its Strikes.' requirements: null success: null traits: - arcane - concentrate - polymorph - transmutation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Rush of Water range: null raw_description: '**Rush of Water** [Two Actions] (__arcane__, __evocation__, __water__) The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can''t use Rush of Water again for 1d4 rounds.' requirements: null success: null traits: - arcane - evocation - water trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The marid makes a trident Strike, dealing an extra 2d6 persistent bleed damage on a hit (4d6 on a critical hit). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Skewer range: null raw_description: '**Skewer** The marid makes a trident Strike, dealing an extra 2d6 persistent bleed damage on a hit (4d6 on a critical hit).' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 2d8+11 type: piercing name: trident plus_damage: null to_hit: 21 traits: - magical - thrown 20 feet rarity: Uncommon resistances: - amount: 10 type: fire ritual_lists: null saves: fort: 18 fort_misc: null misc: null ref: 21 ref_misc: null will: 17 will_misc: null sense_abilities: null senses: - Perception +18 - darkvision - detect alignment - detect magic - wavesense (imprecise) 60 feet size: Large skills: - bonus: 20 misc: +24 to swim name: 'Athletics ' - bonus: 16 misc: null name: 'Crafting ' - bonus: 19 misc: null name: 'Diplomacy ' - bonus: 18 misc: null name: 'Nature ' - bonus: 16 misc: null name: 'Performance ' - bonus: 14 misc: null name: 'Society ' - bonus: 18 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 165 page_stop: null speed: - amount: 20 type: Land - amount: 40 type: swim spell_lists: - dc: 28 misc: null name: Arcane Innate Spells spell_groups: - heightened_level: null level: 7 spells: - frequency: at will, to Astral Plane, Elemental Planes, or Material Plane only name: plane shift requirement: null - heightened_level: null level: 5 spells: - frequency: at will name: control water requirement: null - frequency: null name: hallucinatory terrain requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: hydraulic push requirement: null - frequency: null name: hydraulic torrent requirement: null - frequency: null name: solid fog requirement: null - heightened_level: null level: 2 spells: - frequency: at will name: blur requirement: null - frequency: null name: illusory object requirement: null - heightened_level: 5 level: -1 spells: - frequency: null name: detect magic requirement: null - heightened_level: 1 level: -1 spells: - frequency: evil or good only name: detect alignment requirement: null to_hit: null traits: - Uncommon - CN - Large - Elemental - Genie - Water type: Creature weaknesses: null