ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 1 int_mod: 0 str_mod: 4 wis_mod: 2 ac: 19 ac_special: - descr: 21 with shield raised alignment: LN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. effects: null failure: null frequency: null full_description: null generic_description: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield raised, you would take damage from a physical attack. **Effect** You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical attack. description: 'Elemental earth laces through the bones of oreads, who appear similar to stone statues of their mortal ancestry, with delicate crystals in place of hair, fur, or scales. Oreads are stoic and slow to plan but are of steadfast resolve and unwavering in their convictions. The typical oread cherishes quiet seclusion. Yet as they age, many oreads find themselves inexplicably drawn to some far-flung location with a pull like that exerted on the needle of a compass—intangible, constant, and ultimately irresistible. The destination of this mysterious pilgrimage is unique to each oread, though it usually ends in some place of great mystical power, natural splendor, or esoteric learning. Most oreads are drawn to a place with which they are somewhat familiar, but a rare few feel drawn to travel in a seemingly random direction, departing with only their hope that they''ll discover whatever mystery lies at the end of their invisible path. Many oreads find that the role of a guard suits their personality well, for in such a role they can feel as if they are helping to promote order but also find time to stand vigil as lone sentinels over a specific portion of a fortification or a remote location on a wilderness trail. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 20 hp_misc: null immunities: null items: - bastard sword - full plate - light hammer - steel shield (Hardness 5, HP 20, BT 10) languages: - Common - Terran level: 1 melee: - action_cost: One Action damage: formula: 1d8+4 type: slashing name: bastard sword plus_damage: null to_hit: 9 traits: - two-hand d12 name: Oread Guard perception: 7 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The guard makes a melee Strike. This counts as two attacks when calculating the guard's multiple attack penalty. If this Strike hits, the guard deals an extra die of weapon damage. effects: null failure: null frequency: once per round full_description: null generic_description: null name: Power Attack range: null raw_description: '**Power Attack** [Two Actions] **Frequency** once per round; **Effect** The guard makes a melee Strike. This counts as two attacks when calculating the guard''s multiple attack penalty. If this Strike hits, the guard deals an extra die of weapon damage.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 1d6+4 type: bludgeoning name: light hammer plus_damage: null to_hit: 6 traits: - agile - thrown 20 feet rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 7 fort_misc: null misc: null ref: 6 ref_misc: null will: 5 will_misc: null sense_abilities: null senses: - Perception +7 size: Medium skills: - bonus: 7 misc: null name: 'Athletics ' - bonus: 3 misc: null name: 'Crafting ' - bonus: 5 misc: null name: 'Medicine ' - bonus: 3 misc: null name: 'Society ' - bonus: 5 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 201 page_stop: null speed: - amount: 20 type: Land spell_lists: null traits: - LN - Medium - Human - Humanoid - Oread type: Creature weaknesses: null