ability_mods: cha_mod: 0 con_mod: 5 dex_mod: 6 int_mod: -2 str_mod: 7 wis_mod: 5 ac: 31 ac_special: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: Tentacle only. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Quoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies consist of an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a ventral tube, which resembles a lamprey''s mouth and is capable of intaking fluids at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting their ventral tubes into the water, cycling liquid up through their bodies, then spraying the water back out in a high-pressure stream through their hollow, spear-like tentacles. Though the ventral tube can''t expel fluids, it still poses a substantial threat to other creatures. Quoppopaks have gills, but they are located inside the creatures'' abdomens, allowing them to draw their air from the water they siphon through their ventral tubes. Quoppopaks can hold some water in their abdomens for quick forays on land, but this is akin to humans holding their breath to go underwater, and the monsters'' water reserves quickly deplete. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 28' hp: 195 hp_misc: null immunities: null items: null languages: - Aquan level: 11 melee: - action_cost: One Action damage: formula: 3d8+13 type: piercing name: beak plus_damage: null to_hit: 24 traits: - reach 10 feet - action_cost: One Action damage: formula: 2d8+13 type: bludgeoning name: tentacle plus_damage: - formula: null type: Grab to_hit: 24 traits: - agile - reach 15 feet - action_cost: One Action damage: formula: 2d6+13 type: slashing name: ventral tube plus_damage: - formula: 1d6 type: persistent bleed to_hit: 24 traits: - reach 10 feet name: Quoppopak perception: 22 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The quoppopak's ventral tube is in water effects: null failure: null frequency: null full_description: null generic_description: null name: Flooding Thrust range: null raw_description: '**Flooding Thrust** [Two Actions] **Requirements** The quoppopak''s ventral tube is in water; **Effect** The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strikes hits, the creature must attempt a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature __sickened 1__ as its internal organs fill with water (double damage and sickened 2 on a critical failure).' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't __Grab__ with them. Its multiple attack penalty doesn't increase until after both attacks. effects: null failure: null frequency: once per round full_description: null generic_description: null name: Tentacle Stab range: null raw_description: '**Tentacle Stab** **Frequency** once per round; **Effect** The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can''t __Grab__ with them. Its multiple attack penalty doesn''t increase until after both attacks.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must __Swim__ to do so. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Water Glide range: null raw_description: '**Water Glide** The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must __Swim__ to do so.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 2d6+13 type: bludgeoning name: water jet plus_damage: - formula: null type: Push 5 feet to_hit: 23 traits: - range 100 feet - water rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 22 fort_misc: null misc: null ref: 23 ref_misc: null will: 18 will_misc: null sense_abilities: null senses: - Perception +22 - low-light vision size: Large skills: - bonus: 23 misc: null name: 'Acrobatics ' - bonus: 22 misc: null name: 'Athletics ' - bonus: 23 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 219 page_stop: null speed: - amount: 15 type: Land - amount: 40 type: swim - amount: 30 type: water glide spell_lists: null traits: - NE - Large - Aberration - Aquatic type: Creature weaknesses: null