ability_mods: cha_mod: 0 con_mod: 0 dex_mod: 3 int_mod: -4 str_mod: -3 wis_mod: 3 ac: 15 ac_special: null alignment: N automatic_abilities: null description: 'These omnivorous birds are cunning and opportunistic scavengers. Capable of solving simple puzzles in order to retrieve desired items, ravens gather at the periphery of civilization, raiding it as needed when they are not hunting in the wilds. Whether singularly, in pairs, or as a flock, ravens live off scraps as often as they do carrion or prey. They are also unusually social among their own kind, even alerting other ravens to large carcasses with loud, croaking cries; it is rumored that this extends between flocks as well. **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 7 hp_misc: null immunities: null items: null languages: null level: -1 melee: - action_cost: One Action damage: formula: 1d6 type: piercing name: beak plus_damage: null to_hit: 7 traits: - finesse name: Raven perception: 5 proactive_abilities: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 2 fort_misc: null misc: null ref: 7 ref_misc: null will: 5 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use __Thievery__ to __Palm an Object__, __Disable a Device__, or __Pick a Lock__, but it can use Thievery to __Steal__ light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Cunning range: null raw_description: '**Cunning** A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can''t use __Thievery__ to __Palm an Object__, __Disable a Device__, or __Pick a Lock__, but it can use Thievery to __Steal__ light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks.' requirements: null success: null traits: null trigger: null senses: - Perception +5 - low-light vision size: Tiny skills: - bonus: 5 misc: null name: 'Acrobatics ' - bonus: 5 misc: null name: 'Thievery ' source: - abbr: Bestiary 2 page_start: 221 page_stop: null speed: - amount: 10 type: Land - amount: 40 type: fly spell_lists: null traits: - N - Tiny - Animal type: Creature weaknesses: null