ability_mods: cha_mod: 10 con_mod: 8 dex_mod: 6 int_mod: 5 str_mod: 10 wis_mod: 9 ac: 49 ac_special: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute (this is an __incapacitation__ effect). It's then temporarily immune for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Aura of Protection range: null raw_description: '**Aura of Protection** (__abjuration__, __aura__, __divine__) 20 feet. Allies in the solar''s aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute (this is an __incapacitation__ effect). It''s then temporarily immune for 1 minute.' requirements: null success: null traits: - abjuration - aura - divine trigger: null description: 'Solars are among the greatest of all angels, ranking just below empyreal lords. Many solars serve at the right hand of a deity or champion a cause that benefits an entire world. Most archangels resemble humanoids, but not all—they can adopt more unusual forms as needed. A typical solar is about 9 feet tall and weighs about 500 pounds, with a commanding voice that is impossible to ignore. Most have silvery or golden skin. Solars are legendary trackers; the most masterful of them are said to be able to follow the centuries-old passage of a pit fiend flying through the Astral Plane. **__Recall Knowledge - Celestial__ (__Religion__)**: DC 51' hp: 500 hp_misc: regeneration 20 (deactivated by evil immunities: null items: - +3 major striking greatsword - +3 major striking longbow languages: - Celestial - Draconic - Infernal - tongues level: 23 melee: - action_cost: One Action damage: formula: 4d12+22 type: slashing name: holy greatsword plus_damage: - formula: 2d6 type: good to_hit: 44 traits: - good - magical - versatile P name: Solar perception: 40 proactive_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the __dancing__ weapon rune for 1 minute. effects: null failure: null frequency: null full_description: null generic_description: null name: Animate Weapon range: null raw_description: '**Animate Weapon** [Reaction] **Trigger** The solar hits with a melee weapon Strike while Animate Weapon is not already in effect; **Effect **The solar''s weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the __dancing__ weapon rune for 1 minute.' requirements: null success: null traits: null trigger: The solar hits with a melee weapon Strike while Animate Weapon is not already in effect - action_cost: None critical_failure: null critical_success: null description: The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes __dying 1__ (or, if it was already dying, increases its dying value by 3). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Arrow of Mortality range: null raw_description: '**Arrow of Mortality** The solar doesn''t need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar''s next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes __dying 1__ (or, if it was already dying, increases its dying value by 3).' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, __transmutation__) The solar can take on the appearance of any Small or Medium humanoid. This doesn''t change their Speed or Strikes.' requirements: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: Any weapon gains the effect of a __holy__ property rune while a solar wields it. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Holy Armaments range: null raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains the effect of a __holy__ property rune while a solar wields it.' requirements: null success: null traits: - divine - evocation trigger: null ranged: - action_cost: One Action damage: formula: 4d8+17 type: piercing name: holy longbow plus_damage: - formula: 2d6 type: good and arrow of mortality to_hit: 40 traits: - deadly d10 - good - magical - propulsive - range increment 100 feet - volley 30 feet rarity: Rare resistances: null ritual_lists: - dc: 46 misc: null name: Rituals spell_groups: - heightened_level: null level: 8 spells: - frequency: null name: freedom requirement: null - frequency: null name: imprisonment requirement: null - heightened_level: null level: 5 spells: - frequency: null name: call spirit requirement: null - frequency: null name: resurrect requirement: null - heightened_level: null level: 2 spells: - frequency: null name: animate object requirement: null - heightened_level: null level: 1 spells: - frequency: null name: angelic messenger requirement: null to_hit: null saves: fort: 40 fort_misc: null misc: +1 status to all saves vs. magic ref: 34 ref_misc: null will: 37 will_misc: null sense_abilities: null senses: - Perception +40 - darkvision - true seeing size: Large skills: - bonus: 38 misc: null name: 'Arcana ' - bonus: 43 misc: null name: 'Athletics ' - bonus: 43 misc: null name: 'Diplomacy ' - bonus: 43 misc: null name: 'Religion ' - bonus: 36 misc: null name: 'Stealth ' - bonus: 46 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 16 page_stop: null speed: - amount: 35 type: Land - amount: 100 type: fly spell_lists: - dc: 46 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 10 spells: - frequency: null name: charm requirement: null - frequency: null name: power word stun requirement: null - frequency: null name: remove curse requirement: null - frequency: null name: remove disease requirement: null - frequency: null name: revival requirement: null - heightened_level: null level: 9 spells: - frequency: at will name: dispel magic requirement: null - frequency: null name: heal requirement: null - frequency: null name: overwhelming presence requirement: null - frequency: null name: power word blind requirement: null - frequency: null name: power word kill requirement: null - frequency: null name: sunburst requirement: null - heightened_level: null level: 7 spells: - frequency: null name: plane shift requirement: null - frequency: at will name: remove fear requirement: null - heightened_level: null level: 6 spells: - frequency: at will name: restoration requirement: null - heightened_level: null level: 5 spells: - frequency: null name: breath of life requirement: null - frequency: null name: death ward requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimensional anchor requirement: null - heightened_level: null level: 2 spells: - frequency: at will, self only name: invisibility requirement: null - heightened_level: 10 level: -1 spells: - frequency: evil only name: detect alignment requirement: null - frequency: null name: tongues requirement: null - frequency: null name: true seeing requirement: null to_hit: null traits: - Rare - NG - Large - Angel - Celestial type: Creature weaknesses: - amount: 25 type: evil