ability_mods: cha_mod: 4 con_mod: 4 dex_mod: 6 int_mod: 0 str_mod: -5 wis_mod: 4 ac: 25 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: The creature is frightened 4. critical_success: The creature is unaffected by the presence. description: 30 feet, DC 22 effect: null effects: null failure: The creature is frightened 2. frequency: null full_description: null generic_description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. name: Frightful Presence range: null raw_description: '**Frightful Presence** 30 feet, DC 22 A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Success The creature is frightened 4.' requirements: null success: The creature is frightened 1. traits: - aura - emotion - fear - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes __quickened__. It can use its additional action only to make vile touch Strikes against __humanoid__ targets. At the end of any turn in which it deals any amount of negative damage to a living humanoid, it reverts to lawful evil and is no longer quickened, but any thralls it lost control of remain free. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Pain Starvation range: null raw_description: '**Pain Starvation** A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes __quickened__. It can use its additional action only to make vile touch Strikes against __humanoid__ targets. At the end of any turn in which it deals any amount of negative damage to a living humanoid, it reverts to lawful evil and is no longer quickened, but any thralls it lost control of remain free.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A specter caught in sunlight is __clumsy 2__ and __slowed 2__ for as long as it remains in the sunlight. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sunlight Powerlessness range: null raw_description: '**Sunlight Powerlessness** A specter caught in sunlight is __clumsy 2__ and __slowed 2__ for as long as it remains in the sunlight.' requirements: null success: null traits: null trigger: null description: 'When an evil mortal creature dies, it sometimes returns to haunt the area of its death as a specter, a hateful remnant, always seeking to slay others—particularly __humanoids__—in an attempt to distribute its pain among as many souls as it can. A specter maintains a strange semblance of its prior identity, but with a corrupted sense of purpose. It cannot be reasoned with. A specter denied the opportunity to harm living humanoids grows increasingly agonized and irrational, akin to the mindset of a starving person forever denied a release from agony through death. **__Recall Knowledge - Undead__ (__Religion__)**: DC 23' hp: 95 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - precision - unconscious items: null languages: - Common - Necril - telepathy 100 feet (with spectral thralls only) level: 7 melee: - action_cost: One Action damage: formula: 6d6 type: negative name: vile touch plus_damage: - formula: null type: spectral corruption to_hit: 18 traits: - finesse name: Specter perception: 15 proactive_abilities: - action_cost: None critical_failure: As failure, but the creature remains a thrall to the specter until the curse is removed or until the specter succumbs to pain starvation; it can't attempt new Will saves to recover on its own. critical_success: The creature is unaffected and is temporarily immune to spectral corruption for 1 minute. description: "When the specter damages a living creature with its vile touch Strike,\ \ the specter gains 5 temporary Hit Points and the target creature must attempt\ \ a DC 25 Will save to avoid becoming corrupted. \n\n" effect: null effects: null failure: The creature succumbs to the corruption and becomes a spectral thrall. The creature is controlled by the specter, obeying the specter's telepathic or spoken orders, though a spectral thrall does not obey obviously self-destructive orders. It can attempt a new Will save at the end of each of its turns; on a success, it is no longer controlled by the specter but becomes stupefied 2 for 1 hour. frequency: null full_description: null generic_description: null name: Spectral Corruption range: null raw_description: "**Spectral Corruption** (__curse__, __divine__, __enchantment__,\ \ __incapacitation__, __mental__) When the specter damages a living creature with\ \ its vile touch Strike, the specter gains 5 temporary Hit Points and the target\ \ creature must attempt a DC 25 Will save to avoid becoming corrupted. \n\n**Critical\ \ Success** The creature is unaffected and is temporarily immune to spectral corruption\ \ for 1 minute. \n\n**Success** The creature is __stupefied 2__ for 1 hour. \n\ \n**Failure** The creature succumbs to the corruption and becomes a spectral thrall.\ \ The creature is controlled by the specter, obeying the specter's telepathic\ \ or spoken orders, though a spectral thrall does not obey obviously self-destructive\ \ orders. It can attempt a new Will save at the end of each of its turns; on a\ \ success, it is no longer controlled by the specter but becomes stupefied 2 for\ \ 1 hour. \n\n**Critical Failure** As failure, but the creature remains a thrall\ \ to the specter until the curse is removed or until the specter succumbs to pain\ \ starvation; it can't attempt new Will saves to recover on its own." requirements: null success: The creature is stupefied 2 for 1 hour. traits: - curse - divine - enchantment - incapacitation - mental trigger: null ranged: null rarity: Common resistances: - amount: 5 type: all (except force - amount: null type: ghost touch - amount: null type: or positive ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 17 ref_misc: null will: 15 will_misc: null sense_abilities: null senses: - Perception +15 - darkvision size: Medium skills: - bonus: 17 misc: null name: 'Acrobatics ' - bonus: 15 misc: null name: 'Intimidation ' - bonus: 17 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 248 page_stop: null speed: - amount: 40 type: fly spell_lists: null traits: - LE - Medium - Incorporeal - Undead type: Creature weaknesses: null