ability_mods: cha_mod: 4 con_mod: 2 dex_mod: 3 int_mod: 2 str_mod: 5 wis_mod: 4 ac: 24 ac_special: null alignment: CE automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mist Escape range: null raw_description: '**Mist Escape** [Free Action]' requirements: null success: null traits: null trigger: null description: 'Vampire counts rule their demesnes through a mix of fear and cruelty. **__Recall Knowledge - Undead__ (__Religion__)**: DC 22' hp: 65 hp_misc: coffin restoration, fast healing 7, negative healing immunities: - death effects - disease - paralyze - poison - sleep items: - +1 rapier - leather armor languages: - Common - Necril - plus one regional language level: 6 melee: - action_cost: One Action damage: formula: 1d6+11 type: piercing name: rapier plus_damage: null to_hit: 17 traits: - deadly 1d8 - disarm +1 - action_cost: One Action damage: formula: 1d8+8 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 17 traits: - agile name: Vampire Count perception: 17 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Giant bat with fangs +15 for 1d8+9 piercing. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, __transmutation__) Giant bat with fangs +15 for 1d8+9 piercing.' requirements: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire's Will DC. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Create Spawn range: null raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator''s control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire''s Will DC.' requirements: null success: null traits: - divine - downtime - necromancy trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: DC 22 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Dominate range: null raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__) DC 22' requirements: null success: null traits: - divine - enchantment - incapacitation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: When Drinking Blood, the vampire regains 10 HP. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Drink Blood range: null raw_description: '**Drink Blood** (__divine__, __necromancy__) When Drinking Blood, the vampire regains 10 HP.' requirements: null success: null traits: - divine - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The vampire turns into a cloud of vapor, as the gaseous form spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Turn to Mist range: null raw_description: '**Turn to Mist** (__concentrate__, __divine__, __transmutation__) The vampire turns into a cloud of vapor, as the gaseous form spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely.' requirements: null success: null traits: - concentrate - divine - transmutation trigger: null ranged: null rarity: Common resistances: - amount: 7 type: physical (except magical silver) ritual_lists: null saves: fort: 11 fort_misc: null misc: null ref: 14 ref_misc: null will: 17 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: ' ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Children of the Night range: null raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__) ' requirements: null success: null traits: - divine - enchantment - mental trigger: null senses: - Perception +17 - darkvision size: Medium skills: - bonus: 13 misc: null name: 'Acrobatics ' - bonus: 15 misc: null name: 'Athletics ' - bonus: 14 misc: null name: 'Deception ' - bonus: 14 misc: null name: 'Diplomacy ' - bonus: 16 misc: null name: 'Intimidation ' - bonus: 14 misc: null name: 'Society ' - bonus: 13 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 320 page_stop: null speed: - amount: 25 type: Land - amount: 25 type: climb spell_lists: null traits: - CE - Medium - Undead - Vampire type: Creature weaknesses: - amount: null type: vampire weaknesses