ability_mods: cha_mod: 6 con_mod: 6 dex_mod: 4 int_mod: 8 str_mod: 8 wis_mod: 5 ac: 41 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 30 feet. A vaspercham's shell distorts nearby magic. Any creature in the aura who Casts a Spell must attempt a DC 37 Will save. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Magic-Warping Aura range: null raw_description: '**Magic-Warping Aura** (__arcane__, __aura__, __transmutation__) 30 feet. A vaspercham''s shell distorts nearby magic. Any creature in the aura who Casts a Spell must attempt a DC 37 Will save.' requirements: null success: null traits: - arcane - aura - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Critical Success range: null raw_description: '**Critical Success** The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Success range: null raw_description: '**Success** The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: If the spell has a target and there are one or more viable targets within its range, the spell's target changes, determined randomly by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Failure range: null raw_description: '**Failure** If the spell has a target and there are one or more viable targets within its range, the spell''s target changes, determined randomly by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Critical Failure range: null raw_description: '**Critical Failure** The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random.' requirements: null success: null traits: null trigger: null description: 'The darkly intelligent vaspercham, an aquatic horror who delights in violence and destruction, lurks in the shallows near shorelines. Once a vaspercham settles on a new home, they stubbornly stay there, regardless of any communities dwelling nearby. A vaspercham''s physical might and magic-warping abilities make them incredibly hard to dislodge once entrenched, and many seaside communities have relocated after a vaspercham came calling. The monster responds only to strength, so one must best a vaspercham in combat to gain their begrudging cooperation. But once the creature recovers their strength, they inevitably betray any temporary alliance. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 36' hp: 335 hp_misc: null immunities: null items: null languages: - Aklo level: 17 melee: - action_cost: One Action damage: formula: 3d10+16 type: bludgeoning name: tentacle plus_damage: - formula: null type: hallucinatory brine to_hit: 33 traits: - agile - magical - reach 20 feet name: Vaspercham perception: 30 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature hit by the vaspercham's Strikes or Mindwarping Tide must attempt a DC 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal visions, becoming __confused__ for 1 round (1 minute on a critical failure). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Hallucinatory Brine range: null raw_description: '**Hallucinatory Brine** (__arcane__, __illusion__, __mental__) A creature hit by the vaspercham''s Strikes or Mindwarping Tide must attempt a DC 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal visions, becoming __confused__ for 1 round (1 minute on a critical failure).' requirements: null success: null traits: - arcane - illusion - mental trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The vaspercham releases an effusion of noxious water from its shell. Creatures within a 15-foot emanation must save against the vaspercham's hallucinatory brine. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mindwarping Tide range: null raw_description: '**Mindwarping Tide** (__concentrate__) The vaspercham releases an effusion of noxious water from its shell. Creatures within a 15-foot emanation must save against the vaspercham''s hallucinatory brine.' requirements: null success: null traits: - concentrate trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The vaspercham makes four tentacle Strikes, each against a different target. These attacks count toward the vaspercham's multiple attack penalty, but the multiple attack penalty doesn't increase until after the vaspercham makes all of their attacks. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Whipping Tentacles range: null raw_description: '**Whipping Tentacles** [Two Actions] The vaspercham makes four tentacle Strikes, each against a different target. These attacks count toward the vaspercham''s multiple attack penalty, but the multiple attack penalty doesn''t increase until after the vaspercham makes all of their attacks.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 2d8+16 type: bludgeoning name: water blast plus_damage: - formula: null type: hallucinatory brine to_hit: 33 traits: - brutal - magical - range increment 100 feet - water rarity: Common resistances: - amount: 10 type: cold - amount: 10 type: electricity ritual_lists: null saves: fort: 31 fort_misc: null misc: +1 status to all saves vs. magic ref: 25 ref_misc: null will: 32 will_misc: null sense_abilities: null senses: - Perception +30 - darkvision - see invisibility size: Huge skills: - bonus: 33 misc: null name: 'Arcana ' - bonus: 33 misc: null name: 'Athletics ' - bonus: 31 misc: null name: 'Deception ' - bonus: 29 misc: null name: 'Intimidation ' - bonus: 33 misc: null name: 'Sea Lore ' source: - abbr: Bestiary 2 page_start: 279 page_stop: null speed: - amount: 20 type: Land - amount: 50 type: swim spell_lists: - dc: 41 misc: null name: Arcane Innate Spells spell_groups: - heightened_level: null level: 9 spells: - frequency: null name: cone of cold requirement: null - frequency: null name: spell immunity requirement: null - heightened_level: null level: 8 spells: - frequency: null name: lightning bolt requirement: null - heightened_level: null level: 7 spells: - frequency: null name: regenerate requirement: null - heightened_level: null level: 6 spells: - frequency: x3 name: spellwrack requirement: null - heightened_level: null level: 5 spells: - frequency: at will name: control water requirement: null - heightened_level: 7 level: -1 spells: - frequency: null name: see invisibility requirement: null to_hit: null traits: - CE - Huge - Aberration - Aquatic type: Creature weaknesses: - amount: 15 type: fire