ability_mods: cha_mod: 5 con_mod: 1 dex_mod: 3 int_mod: 4 str_mod: 3 wis_mod: 3 ac: 22 ac_special: null alignment: LN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The witchwyrd "catches" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released. effects: null failure: null frequency: once per round full_description: null generic_description: null name: Absorb Force range: null raw_description: '**Absorb Force [Reaction]** (__arcane__, __evocation__, __force__) **Frequency** once per round; **Trigger** A __magic missile__ is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand; **Effect** The witchwyrd "catches" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that''s holding energy can''t be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released.' requirements: null success: null traits: - arcane - evocation - force trigger: A __magic missile__ is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand description: 'Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests—mercantilism— and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious guises and mannerisms. Witchwyrds have a keen eye for new opportunities and markets, and a witchwyrd almost always knows when someone is trying to pull one over on them. These four-armed humanoid creatures have hairless blue-gray skin, are typically 6-1/2 feet tall, and weigh 300 pounds. Their hands have three evenly sized and spaced digits in a tripod-like arrangement. When not trying to blend in with the local community, witchwyrds favor outlandish, loose-fitting clothes in bright reds or yellows and a signature conical hat. They tend to prefer the driest, warmest regions of the lands they visit—perhaps an indicator of their mysterious home world. This, however, is the only indicator; witchwyrds are notoriously close-mouthed about details of this distant world, and with good reason: most witchwyrds on Golarion have never visited their ancestral home. To these witchwyrds, the notion of a home planet is a constant thorn in their side, and when asked, many choose to ignore the question altogether. Others are so agitated by these queries that they respond with impatience or even violence. Some scholars have theorized a connection between witchwyrds and several other four-armed creatures, but like with questions of their place of origin, witchwyrds have little to say about the topic. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 24' hp: 110 hp_misc: null immunities: null items: - +1 ranseur languages: - Common - Draconic - one or more planar languages - tongues level: 6 melee: - action_cost: One Action damage: formula: 1d10+6 type: piercing name: ranseur plus_damage: null to_hit: 16 traits: - disarm - magical - reach 10 feet - action_cost: One Action damage: formula: 1d6+6 type: bludgeoning name: fist plus_damage: - formula: null type: Grab to_hit: 15 traits: - agile - nonlethal name: Witchwyrd perception: 12 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: to [Three Actions] (__arcane__, __evocation__, __force__) The witchwyrd fires one __magic missile__ per action spent (dealing 1d4+1 force damage each). They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Force Bolt range: null raw_description: '**Force Bolt** to (__arcane__, __evocation__, __force__) The witchwyrd fires one __magic missile__ per action spent (dealing 1d4+1 force damage each). They can''t spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy.' requirements: null success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: - amount: 5 type: force ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 13 ref_misc: null will: 15 will_misc: null sense_abilities: null senses: - Perception +12 - darkvision size: Medium skills: - bonus: 16 misc: null name: 'Arcana ' - bonus: 15 misc: null name: 'Deception ' - bonus: 14 misc: null name: 'Desert Lore ' - bonus: 15 misc: null name: 'Diplomacy ' - bonus: 15 misc: null name: 'Intimidation ' - bonus: 14 misc: null name: 'one or more Lore skills related to a specific plane ' source: - abbr: Bestiary 2 page_start: 294 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 23 misc: null name: Arcane Innate Spells spell_groups: - heightened_level: null level: 5 spells: - frequency: null name: dimension door requirement: null - heightened_level: null level: 4 spells: - frequency: null name: resilient sphere requirement: null - frequency: ×2 name: resist energy requirement: null - frequency: null name: suggestion requirement: null - heightened_level: null level: 3 spells: - frequency: null name: dispel magic requirement: null - heightened_level: null level: 2 spells: - frequency: null name: mirror image requirement: null - heightened_level: null level: 1 spells: - frequency: at will name: floating disk requirement: null - frequency: at will name: unseen servant requirement: null - heightened_level: 3 level: 0 spells: - frequency: null name: detect magic requirement: null - heightened_level: 5 level: -1 spells: - frequency: null name: tongues requirement: null to_hit: null traits: - Uncommon - LN - Medium - Humanoid type: Creature weaknesses: null