action_abbr: '2' cast: somatic, verbal components: - Somatic - Verbal descr: "You create an illusory image of a Large or smaller creature. It generates\ \ the appropriate sounds, smells, and feels believable to the touch. If you and\ \ the image are ever farther than 500 feet apart, the spell ends. The image can't\ \ speak, but you can use your actions to speak through the creature, with the spell\ \ disguising your voice as appropriate. You might need to attempt a Deception or\ \ Performance check to mimic the creature, as determined by the GM. This is especially\ \ likely if you're trying to imitate a specific person and engage with someone that\ \ person knows. In combat, the illusion can use 2 actions per turn, which it uses\ \ when you Sustain the Spell. It uses your spell attack roll for attack rolls and\ \ your spell DC for its AC. Its saving throw modifiers are equal to your spell DC\ \ - 10. It is substantial enough that it can flank other creatures. If the image\ \ is hit by an attack or fails a save, the spell ends. The illusion can cause damage\ \ by making the target believe the illusion's attacks are real, but it cannot otherwise\ \ directly affect the physical world. If the illusory creature hits with a Strike,\ \ the target takes mental damage equal to 1d4 plus your spellcasting ability modifier.\ \ This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't\ \ correspond to the image of the monster-for example, if an illusory Large dragon\ \ deals only 5 damage-the GM might allow the target to attempt a Perception check\ \ to disbelieve the spell as a free action. Any relevant resistances and weaknesses\ \ apply if the target thinks they do, as judged by the GM. For example, if the illusion\ \ wields a warhammer and attacks a creature resistant to bludgeoning damage, the\ \ creature would take less mental damage. However, illusory damage does not deactivate\ \ regeneration or trigger other effects that require a certain damage type. The\ \ GM should track illusory damage dealt by the illusion. Any creature that touches\ \ the image or uses the Seek action to examine it can attempt to disbelieve your\ \ illusion. When a creature disbelieves the illusion, it recovers from half the\ \ damage it had taken from it (if any) and doesn't take any further damage from\ \ it. \n\n**Heightened (+1)** The damage of the image's Strikes increases by 1d4,\ \ and the maximum size of creature you can create increases by one (to a maximum\ \ of Gargantuan)." duration: sustained has_been_manually_proofread: false level: 2 name: Illusory Creature range: 500 feet req: null source: - abbr: CRB page_start: 345 page_stop: 345 targets: null traditions: - Arcane - Occult traits: - Auditory - Illusion - Visual trigger: null type: Spell