ability_mods: cha_mod: 3 con_mod: 1 dex_mod: 4 int_mod: 3 str_mod: 0 wis_mod: 1 ac: 22 ac_special: null active_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The quickling becomes __invisible__ until it uses an attack, manipulate, or move action. The quickling can't use Fade from View again for 1d4 rounds. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Fade from View range: null raw_description: '**Fade from View** [Free Action] **Requirements** The quickling used no __attack__, __manipulate__, or __move__ actions in the previous round; **Effect** The quickling becomes __invisible__ until it uses an attack, manipulate, or move action. The quickling can''t use Fade from View again for 1d4 rounds.' requirements: The quickling used no attack, manipulate, or move actions in the previous round saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The quickling's Strikes deal an extra 1d6 precision damage to __flat-footed__ creatures. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The quickling''s Strikes deal an extra 1d6 precision damage to __flat-footed__ creatures.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Supernatural Speed range: null raw_description: '**Supernatural Speed** The quickling''s speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: The quickling takes a –2 status penalty to saving throws against effects that cause the __slowed__ condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become __sickened 1__ for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Slow Susceptibility range: null raw_description: '**Slow Susceptibility** The quickling takes a –2 status penalty to saving throws against effects that cause the __slowed__ condition. If the quickling ever becomes slowed, they lose their supernatural speed, can''t Fade from View, and become __sickened 1__ for the duration of the slow. They also can''t reduce this sickened condition for the duration of the slowed effect.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Can't Catch Me range: null raw_description: '**Can''t Catch Me [Reaction]** **Trigger** The quickling is targeted by a Strike; **Effect** The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The quickling is targeted by a Strike; description: 'Few creatures can match a quickling''s speed. These malicious fey creatures delight in striking with blinding speed and accuracy, racing in to stab and slash at foes before scampering away for cover with maddening— even frightening—swiftness. Stories of people simply doubling over, bleeding from what appear to be spontaneously opening wounds, are often eyewitness accounts of quickling attacks. Quicklings actively hate the “slow-paced dullards” they encounter every day, delighting in inflicting suffering and pain on creatures they deem too sluggish to matter. While they are related to kinder fey such as __brownies__ and __pixies__, quicklings care only for their own merriment. They see their own cruel pranks as the height of humor and have full confidence that their speed and invisibility will keep them safe from harm. They occasionally form gangs of up to a dozen individuals, although the group usually devolves very quickly into mayhem, as they inevitably perform increasingly deadly pranks against each other. **__Recall Knowledge - Fey__ (__Nature__)**: DC 20' hp: 25 hp_misc: null items: - lethargy poison (3 doses) - shortsword languages: - Aklo - Common - Sylvan level: 3 melee_attacks: - action_cost: One Action damage: formula: 1d6+2 type: piercing name: shortsword plus_damage: - formula: null type: lethargy poison to_hit: 11 traits: - agile - finesse - versatile S name: Quickling perception: 9 ranged_attacks: null rarity: Uncommon saves: fort: 6 fort_misc: null misc: null ref: 13 ref_misc: null will: 8 will_misc: null senses: - low-light vision size: Small skills: - bonus: 13 misc: null name: Acrobatics - bonus: 8 misc: null name: Crafting - bonus: 8 misc: null name: Deception - bonus: 8 misc: null name: Nature - bonus: 11 misc: null name: Stealth - bonus: 6 misc: null name: Survival - bonus: 11 misc: null name: Thievery sources: - abbr: Bestiary 2 page_start: '218' page_stop: null speed: - amount: 100 misc: null type: Land spell_lists: - attack_bonus: null cantrips: - level: 2 spells: - misc: null name: dancing lights - misc: null name: prestidigitation constants: null dc: 20 focus_points: null misc: null spell_lists: - level: 2 spells: - misc: null name: shatter - level: 1 spells: - misc: null name: ventriloquism spells_source: Primal Innate Spells traits: - Fey weaknesses: - amount: 5 misc: null type: cold iron