ability_mods: cha_mod: 1 con_mod: 6 dex_mod: 4 int_mod: -3 str_mod: 7 wis_mod: 4 ac: 33 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like __adamantine__. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Armor-Rending range: null raw_description: '**Armor-Rending** Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target''s armor, bypassing any Hardness lower than 10, like __adamantine__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: 6 rounds name: Shuln Saliva range: null raw_description: '**Shuln Saliva** (__incapacitation__, __poison__) **Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __slowed 1__ (1 round); **Stage 2** 3d6 poison damage, and __slowed 1__ (1 round); **Stage 3** 4d6 poison damage and __paralyzed__ for 2d6 hours. Shuln saliva overcomes the inexorable ability.' requirements: null saving_throw: DC 32 Fortitude stages: - effect: 2d6 poison damage and __slowed 1__ (1 round) - effect: 3d6 poison damage, and __slowed 1__ (1 round) - effect: 4d6 poison damage and __paralyzed__ for 2d6 hours. Shuln saliva overcomes the inexorable ability. success: null traits: - incapacitation - poison trigger: null - action_cost: None critical_failure: null critical_success: null description: Shulns can burrow into solid rock and any metal with a hardness less than that of __adamantine__ like it is soil or loose rubble, leaving a tunnel 10 feet in diameter. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Unstoppable Burrow range: null raw_description: '**Unstoppable Burrow** Shulns can burrow into solid rock and any metal with a hardness less than that of __adamantine__ like it is soil or loose rubble, leaving a tunnel 10 feet in diameter.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'Scourges of the upper Darklands, these enormous, mole-like monstrosities slice and burrow through solid stone with massive forearms and adamantine-strong claws. Shulns grow to about 20 feet long and have four tiny, nearly imperceptible eyes; a long, pale snout; four thick-muscled legs that end in long, serrated claws; and a stubby pink tail. As a young shuln matures, its unique metabolism produces adamantine that becomes infused throughout its skeletal system. In addition to making their claws and fangs nearly unbreakable, this unique physiological trait makes shulns unparalleled burrowers and highly sought by monster hunters who hope to harvest the precious material from their corpses. Shulns have a ravenous appetite and eat nearly anything they can catch, but their preferred diet consists almost entirely of large invertebrates, especially cave worms. They rely on tiny sensory whiskers that cover their snoutfland allow them to detect subtle movements in the air and ground without the use of vision. When it detects suitable prey, a shuln bites the target at the first opportunity, injecting it with a potent paralytic toxin present in its saliva. So strong is this poison that it is capable of subduing even the near-unstoppable purple worm, making the shuln a valuable (if dangerous) companion to have for anyone making excursions into worm-infested regions of the Darklands. Shulns'' notoriously ill-tempered dispositions and their knack for digging into areas of an underground settlement where digging ought not occur makes them frustrating creatures to keep around, but when the alternative is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances are well worth the trouble. Encounters with much larger shuln-like entities on the Plane of Earth suggest that these creatures may have originated from that place. The larger shulns still retain their elemental qualities, are quite a bit smarter, and have their own suite of earth-themed innate primal spells—but for all that, they still love the taste of cave worm. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 35' hp: 195 hp_misc: null level: 12 melee_attacks: - action_cost: One Action damage: formula: 3d8+10 type: slashing name: adamantine claw plus_damage: null to_hit: 25 traits: - agile - reach 15 feet - action_cost: One Action damage: formula: 3d10+10 type: piercing name: adamantine fangs plus_damage: - formula: null type: shuln saliva to_hit: 25 traits: - reach 15 feet name: Shuln perception: 20 ranged_attacks: null rarity: Rare resistances: - amount: 10 misc: except adamantine or bludgeoning type: physical - amount: 15 misc: null type: poison saves: fort: 25 fort_misc: null misc: null ref: 19 ref_misc: null will: 21 will_misc: null senses: - scent 30 feet - tremorsense (imprecise) 60 feet size: Huge skills: - bonus: 25 misc: null name: Athletics - bonus: 22 misc: null name: Survival sources: - abbr: Bestiary page_start: '294' page_stop: null speed: - amount: 40 misc: null type: Land - amount: 20 misc: null type: burrow - amount: null misc: null type: unstoppable burrow spell_lists: null traits: - Beast