ability_mods: cha_mod: 6 con_mod: 2 dex_mod: 3 int_mod: 5 str_mod: 3 wis_mod: 5 ac: 27 ac_special: null active_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a __skeletal giant__ or up to three Medium creatures as __skeletal champions__; the equipment and attacks might be different depending on the corpses' possessionsThese skeletons have the __minion__ trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the __concentrate__ trait. Any skeletal minions that still remain after 10 minutes crumble to dust. failure: null frequency: once per day maximum_duration: null name: Raise Serpent range: null raw_description: '**Raise Serpent** [Three Actions] (__divine__, __necromancy__) **Frequency** once per day; **Effect** The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a __skeletal giant__ or up to three Medium creatures as __skeletal champions__; the equipment and attacks might be different depending on the corpses'' possessionsThese skeletons have the __minion__ trait and are under the bone prophet''s control; the bone prophet can give all these minions the same command with a single action that has the __concentrate__ trait. Any skeletal minions that still remain after 10 minutes crumble to dust.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: 6 rounds name: Serpentfolk Venom range: null raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' requirements: null saving_throw: DC 26 Fortitude stages: - effect: 1d4 poison damage and __enfeebled 1__ (1 round) - effect: 2d4 poison damage and enfeebled 1 (1 round) success: null traits: - poison trigger: null alignment: NE automatic_abilities: null description: 'The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by __Ydersius__ all fall under the dominion of these priests. Bone prophets often raise fallen aapophs as skeletons. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 26' hp: 115 hp_misc: null items: - +1 striking staff - religious symbol of Ydersius - invisibility potion languages: - Aklo - Common - Necril - Undercommon - telepathy 100 feet level: 8 melee_attacks: - action_cost: One Action damage: - formula: 2d4+9 type: bludgeoning name: staff to_hit: 18 traits: - magical - two-hand d8 - action_cost: One Action damage: - formula: 2d6+9 type: piercing - formula: null type: serpentfolk venom name: fangs to_hit: 17 traits: - finesse name: Bone Prophet perception: 15 ranged_attacks: null rarity: Uncommon resistances: - amount: 10 misc: null type: poison saves: fort: 14 fort_misc: null misc: +1 status to all saves vs. magic ref: 15 ref_misc: null will: 19 will_misc: +4 status vs. mental senses: - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 15 misc: null name: Arcana - bonus: 18 misc: null name: Deception - bonus: 16 misc: null name: Intimidation - bonus: 17 misc: null name: Occultism - bonus: 19 misc: null name: Religion - bonus: 15 misc: null name: Society - bonus: 13 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '239' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: - attack_bonus: 20 cantrips: - level: 4 spells: - misc: null name: chill touch - misc: null name: detect magic - misc: null name: guidance - misc: null name: light - misc: null name: read aura constants: null dc: 28 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: air walk - misc: null name: harm - misc: null name: read omens - misc: 3 slots name: talking corpse - level: 3 spells: - misc: null name: bind undead - misc: null name: blindness - misc: null name: chilling darkness - misc: 4 slots name: vampiric touch - level: 2 spells: - misc: null name: darkness - misc: null name: death knell - misc: null name: resist energy - misc: 4 slots name: see invisibility - level: 1 spells: - misc: null name: bane - misc: null name: command - misc: null name: fear - misc: 4 slots name: ventriloquism spells_source: Divine Spontaneous Spells - attack_bonus: null cantrips: null constants: null dc: 28 focus_points: null misc: null spell_lists: - level: 6 spells: - misc: null name: dominate - level: 5 spells: - misc: null name: illusory scene - misc: null name: suggestion - level: 3 spells: - misc: at will name: illusory disguise - level: 2 spells: - misc: at will name: mirror image - level: 1 spells: - misc: at will name: ventriloquism spells_source: Occult Innate Spells - attack_bonus: null cantrips: null constants: null dc: 28 focus_points: null misc: null spell_lists: - level: 2 spells: - misc: null name: create undead spells_source: Rituals traits: - Humanoid - Serpentfolk