ability_mods: cha_mod: 1 con_mod: 1 dex_mod: 2 int_mod: 0 str_mod: 4 wis_mod: 2 ac: 20 ac_special: - descr: 22 with shield raised active_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: Medium or smaller, hoof, DC 18 effect: null failure: null frequency: null maximum_duration: null name: Trample range: null raw_description: '**Trample** [Three Actions] Medium or smaller, hoof, DC 18' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. failure: null frequency: null maximum_duration: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield raised, you would take damage from a physical attack. **Effect** You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null saving_throw: null stages: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical attack. description: 'Centaurs are legendary hunters and trackers who resemble heavily muscled humans with the bodies of powerful horses from the waist down. They are typically reclusive but haughty, quick to assume that their handsome physiques and long history of cultural traditions make them superior to any two-legged folk they encounter. While stories of bloody clashes between centaurs and humanoid settlers are well known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. Rather, they are proud and stubborn and do not take kindly to outsiders who encroach on their ancestral grounds, some of which have been ruled by centaurs for thousands of years. Against despoilers of nature who fail to heed their warnings, centaurs do not hesitate to use their finely honed hunting skills to inflict deadly wounds. Centaurs train with weapons as well as their heavy hooves, and the thunder of centaurs charging across the plains is often mistaken for a stampede or even an earthquake. Despite their insular nature, some centaurs form close alliances with elves, fey, gnomes, and isolated human communities. Such allies are often surprised to learn the depths of centaurs'' honor, pragmatism, and wilderness lore. Rarely, a centaur leaves its tribe to travel the wider world. Such lone centaur wanderers more easily integrate into humanoid societies, but other centaurs are quick to assume that some dishonor led to their exile and thus give such vagabonds a wide berth. Centaurs have incredible variation in their individual size and coloration. Their upper bodies are fairly similar within a tribe and even region, but their lower bodies—like those of horses—can vary widely from parent to child. Most centaurs are at least 7 feet tall and weigh more than 2,000 pounds. Centaurs live in groups of dozens of members, usually led by an old, powerful seer or battle-hardened warrior who has carried out many noble deeds and earned a lifetime of respect from their comrades. The revered leader guides the habits of their entire group; a wise seer might encourage the tribe to roam far from civilization to preserve the ways of its ancestors, while an aggressive warrior might foster skirmishes with nearby humanoid settlements and even rival centaur groups. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18' hp: 40 hp_misc: null items: - breastplate - longsword - spear (3) - steel shield (Hardness 5, HP 20, BT 10) languages: - Common - Elven - Sylvan level: 3 melee_attacks: - action_cost: One Action damage: - formula: 1d10+4 type: bludgeoning name: hoof to_hit: 9 traits: - agile - action_cost: One Action damage: - formula: 1d8+4 type: slashing name: longsword to_hit: 11 traits: - versatile P - action_cost: One Action damage: - formula: 1d6+4 type: piercing name: spear to_hit: 11 traits: null name: Centaur perception: 9 ranged_attacks: - action_cost: One Action damage: - formula: 1d6+4 type: piercing name: spear to_hit: 9 traits: - thrown 20 feet saves: fort: 8 fort_misc: null misc: null ref: 9 ref_misc: null will: 9 will_misc: null senses: - darkvision size: Large skills: - bonus: 11 misc: null name: Athletics - bonus: 6 misc: null name: Diplomacy - bonus: 6 misc: null name: Intimidation - bonus: 7 misc: null name: Nature - bonus: 7 misc: null name: Survival sources: - abbr: Bestiary page_start: '60' page_stop: null speed: - amount: 40 misc: null type: Land spell_lists: null traits: - Beast