ability_mods: cha_mod: 5 con_mod: 7 dex_mod: 7 int_mod: 3 str_mod: 4 wis_mod: 7 ac: 38 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When the crucidaemon casts its innate __glyph of warding__ spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can't otherwise cast the spell. effect: null failure: null frequency: null maximum_duration: null name: Daemonic Trap Making range: null raw_description: '**Daemonic Trap Making** (__divine__) When the crucidaemon casts its innate __glyph of warding__ spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can''t otherwise cast the spell.' requirements: null saving_throw: null stages: null success: null traits: - divine trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon's multiple attack penalty and its multiple attack penalty doesn't increase until after both attacks. effect: null failure: null frequency: null maximum_duration: null name: Flurry of Daggers range: null raw_description: '**Flurry of Daggers** [One Action] The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon''s multiple attack penalty and its multiple attack penalty doesn''t increase until after both attacks.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon's daggers can't be disarmed, and they become non-magical when severed from the daemon or upon the daemon's death. effect: null failure: null frequency: null maximum_duration: null name: Manifest Dagger range: null raw_description: '**Manifest Dagger** [One Action] The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon''s daggers can''t be disarmed, and they become non-magical when severed from the daemon or upon the daemon''s death.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled. effect: null failure: null frequency: null maximum_duration: null name: Trap Dodger range: null raw_description: '**Trap Dodger** Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend''s shapely body, which appears to be sculpted from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons particularly enjoy inflicting pain with their curved, serrated daggers, which are attached to their bodies via a chain that pierces each wrist. A crucidaemon''s existence is dedicated to subjecting its prey to an eternity of pain and terror. Unlike other daemons, many of which are eager to feed on mortal souls as soon as they can, the crucidaemon takes much greater pleasure in prolonging the agony of its victims. Oftentimes, a crucidaemon will inflict such torment and pain upon its prey that when the end finally comes, the victim tearfully thanks the daemon for the mercy of oblivion. An encounter with a crucidaemon that does not end with its death is far from over—crucidaemons have unequaled patience for those who dare oppose them. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 34' hp: 225 hp_misc: null immunities: - death effects languages: - Abyssal - Draconic - Infernal - telepathy 100 feet level: 15 melee_attacks: - action_cost: One Action damage: - formula: 4d4+14 type: piercing - formula: 2d6 type: persistent bleed name: chained dagger to_hit: 30 traits: - agile - finesse - magical - reach 10 feet - versatile S name: Crucidaemon perception: 26 ranged_attacks: null resistances: - amount: 10 misc: except adamantine type: physical saves: fort: 26 fort_misc: null misc: +1 status to all saves vs. magic ref: 30 ref_misc: null will: 26 will_misc: null senses: - darkvision - detect alignment (good only) - lifesense 30 feet size: Medium skills: - bonus: 30 misc: null name: Acrobatics - bonus: 26 misc: null name: Arcana - bonus: 30 misc: null name: Crafting - bonus: 26 misc: null name: Deception - bonus: 28 misc: null name: Intimidation - bonus: 30 misc: null name: Stealth - bonus: 26 misc: null name: Thievery sources: - abbr: 'Pathfinder #149: Against the Scarlet Triad' page_start: '85' page_stop: null speed: - amount: 50 misc: null type: Land - amount: null misc: null type: air walk spell_lists: - attack_bonus: 28 cantrips: null constants: - level: 2 spells: - misc: good only name: detect alignment dc: 32 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: x3 name: glyph of warding - misc: null name: paralyze - level: 4 spells: - misc: null name: death knell - misc: null name: fear - misc: at will name: invisibility - misc: at will name: phantom pain spells_source: Divine Innate Spells traits: - Daemon - Fiend weaknesses: - amount: 10 misc: null type: good