ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 4 int_mod: -3 str_mod: 6 wis_mod: 3 ac: 24 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: 'The creature is frightened 3 and __fleeing__. If a creature is already frightened when it fails a save against Dooming Bark, its frightened value increases by 1 and it becomes __doomed__ 1. A creature in an area that the cu sith can''t easily reach—such as a hidden burrow or enclosed building—increases the degree of success of its saving throw against Dooming Bark by one step.' critical_success: The creature is unaffected and immune to Dooming Bark for 24 hours. description: Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save. effect: null failure: The creature is frightened 2. frequency: null maximum_duration: null name: Dooming Bark range: null raw_description: '**Dooming Bark** [Two Actions] (__auditory__, __concentrate__, __fear__, __mental__, __necromancy__, __primal__) Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save. **Critical Success** The creature is unaffected and immune to Dooming Bark for 24 hours. **Success** The creature is __frightened__ 1. **Failure** The creature is frightened 2. **Critical Failure** The creature is frightened 3 and __fleeing__. If a creature is already frightened when it fails a save against Dooming Bark, its frightened value increases by 1 and it becomes __doomed__ 1. A creature in an area that the cu sith can''t easily reach—such as a hidden burrow or enclosed building—increases the degree of success of its saving throw against Dooming Bark by one step.' requirements: null saving_throw: null stages: null success: The creature is __frightened__ 1. traits: - auditory - concentrate - fear - mental - necromancy - primal trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The cu sith viciously shakes its prey. The cu sith makes a jaws Strike against the grabbed creature with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals jaws damage, maintains its Grab, and attempts an __Athletics__ check to __Disarm__ its target of anything it is holding. On a miss, the cu sith releases the creature. failure: null frequency: null maximum_duration: null name: Worry Prey range: null raw_description: '**Worry Prey** [One Action] (__attack__) **Requirements** The cu sith has a Large or smaller creature grabbed in its jaws; **Effect** The cu sith viciously shakes its prey. The cu sith makes a jaws Strike against the grabbed creature with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals jaws damage, maintains its Grab, and attempts an __Athletics__ check to __Disarm__ its target of anything it is holding. On a miss, the cu sith releases the creature.' requirements: The cu sith has a Large or smaller creature grabbed in its jaws saving_throw: null stages: null success: null traits: - attack trigger: null alignment: N automatic_abilities: null description: 'Cu siths are hound-like doorkeepers of remote portals to other planes, particularly portals to the untamed realm of the fey, the First World. They are highly territorial and roam the highland moors they call home, constantly on the hunt for any creatures that might intrude on their territory. Those that bargain for safe passage to or from a portal find cu siths to be vigilant escorts that keep travelers safe from extraplanar threats but also ensure their charges don''t veer from the most direct path to their destination. Cu siths are highly proficient hunters, and to mortals they offer a single warning in the form of their terrifying bark. Creatures that refuse to flee upon hearing a cu sith''s warning bark risk a quick and brutal death. Cu siths cut imposing figures; they are as large as bulls and covered in intertwining roots, plant matter, and shaggy green and white fur that terminates in a long, plaited tail. Their eyes glow with a fiery green light. **__Recall Knowledge - Fey__ (__Nature__)**: DC 25' hp: 140 hp_misc: null immunities: - __fear__ languages: - Sylvan - can't speak any language level: 7 melee_attacks: - action_cost: One Action damage: - formula: 2d10+9 type: piercing - formula: null type: Grab name: jaws to_hit: 17 traits: null name: Cu Sith perception: 16 ranged_attacks: null rarity: Uncommon saves: fort: 15 fort_misc: null misc: null ref: 17 ref_misc: null will: 16 will_misc: null senses: - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 15 misc: null name: Acrobatics - bonus: 17 misc: null name: Athletics - bonus: 17 misc: null name: Stealth - bonus: 16 misc: null name: Survival sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' page_start: '79' page_stop: null speed: - amount: 40 misc: null type: Land spell_lists: null traits: - Fey weaknesses: - amount: 5 misc: null type: cold iron