ability_mods: cha_mod: -1 con_mod: 3 dex_mod: 2 int_mod: 0 str_mod: 4 wis_mod: 1 ac: 18 ac_special: - descr: 20 with shield raised active_abilities: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. failure: null frequency: null maximum_duration: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield raised, you would take damage from a physical attack. **Effect** You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null saving_throw: null stages: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical attack. description: 'Deep gnome warriors are quick to charge into battle but focus on defending their kin and their homes over more aggressive tactics when a choice is available. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 34 hp_misc: null items: - heavy crossbow (20 bolts) - spear - steel shield (Hardness 5, HP 20, BT 10) - studded leather armor languages: - Gnomish - Undercommon level: 2 melee_attacks: - action_cost: One Action damage: - formula: 1d6+4 type: piercing name: spear to_hit: 10 traits: null name: Deep Gnome Warrior perception: 7 ranged_attacks: - action_cost: One Action damage: - formula: 1d10 type: piercing name: heavy crossbow to_hit: 8 traits: - range increment 120 feet - reload 2 saves: fort: 9 fort_misc: null misc: null ref: 8 ref_misc: null will: 5 will_misc: null senses: - darkvision size: Small skills: - bonus: 8 misc: null name: Athletics - bonus: 5 misc: null name: Intimidation - bonus: 5 misc: null name: Stealth sources: - abbr: Bestiary page_start: '75' page_stop: null speed: - amount: 20 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: null dc: 15 focus_points: null misc: null spell_lists: - level: 1 spells: - misc: null name: illusory disguise spells_source: Primal Innate Spells traits: - Gnome - Humanoid