ability_mods: cha_mod: 0 con_mod: 5 dex_mod: 0 int_mod: 2 str_mod: 7 wis_mod: 2 ac: 31 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The fire giant imbues its blade with flames and makes a greatsword Strike with a –2 circumstance penalty against each creature in a 15-foot line. It makes only one attack roll and compares the result to each creature's AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant's multiple attack penalty. effect: null failure: null frequency: null maximum_duration: null name: Flaming Stroke range: null raw_description: '**Flaming Stroke** [Two Actions] (__evocation__, __fire__, __primal__) The fire giant imbues its blade with flames and makes a greatsword Strike with a –2 circumstance penalty against each creature in a 15-foot line. It makes only one attack roll and compares the result to each creature''s AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant''s multiple attack penalty.' requirements: null saving_throw: null stages: null success: null traits: - evocation - fire - primal trigger: null - action_cost: One Action critical_failure: null critical_success: null description: A rock thrown by a fire giant deals an additional 1d6 fire damage on a hit. effect: null failure: null frequency: null maximum_duration: null name: Throw Rock range: null raw_description: '**Throw Rock** [One Action] (__fire__) A rock thrown by a fire giant deals an additional 1d6 fire damage on a hit.' requirements: null saving_throw: null stages: null success: null traits: - fire trigger: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Catch Rock range: null raw_description: '**Catch Rock** [Reaction]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'The most militaristic of all giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following the orders of one''s superior, no matter if you are accountable to a lowly soldier or report to a powerful officer. As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the fire giant matures, both to ensure they are comfortable with steel against their skin and also to teach the giant as early as possible that they bear the burden of fighting to protect their traditions and way of life. To a fire giant, death is the flame in which the future is forged. Fire giants are usually identified by their powerful stature, bright-orange hair that flickers and dances as if it were aflame, and heavy steel armor worn over garments of crimson, amber, or black. Most fire giants are covered in scars and refuse to conceal or obstruct them, as each jagged mark serves as a reminder of a valuable lesson they learned in battle. A typical fire giant stands 12 to 16 feet tall, weighs about 7,000 pounds, and lives to be 350 years old. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 27' hp: 175 hp_misc: null immunities: - fire items: - +1 striking greatsword - +1 half-plate - sack with 5 rocks languages: - Common - Jotun level: 10 melee_attacks: - action_cost: One Action damage: - formula: 2d12+13 type: slashing name: greatsword to_hit: 24 traits: - magical - reach 10 feet - versatile P - action_cost: One Action damage: - formula: 2d8+13 type: bludgeoning name: fist to_hit: 23 traits: - agile - reach 10 feet name: Fire Giant perception: 18 ranged_attacks: - action_cost: One Action damage: - formula: 2d8+13 type: bludgeoning - formula: 1d6 type: fire name: rock to_hit: 23 traits: - brutal - range increment 120 feet saves: fort: 23 fort_misc: null misc: null ref: 16 ref_misc: null will: 18 will_misc: null senses: - low-light vision size: Large skills: - bonus: 25 misc: null name: Athletics - bonus: 22 misc: null name: Crafting - bonus: 23 misc: null name: Intimidation sources: - abbr: Bestiary page_start: '172' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Fire - Giant - Humanoid weaknesses: - amount: 10 misc: null type: cold