ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 2 int_mod: -4 str_mod: 4 wis_mod: 3 ac: 22 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry. effect: null failure: null frequency: null maximum_duration: null name: Mark Quarry range: null raw_description: '**Mark Quarry** A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry''s blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: The creature takes double damage and becomes sickened 3. critical_success: The creature takes no damage. description: null effect: A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected creature must attempt a DC 21 Reflex save. failure: The creature takes full damage and becomes sickened 2. frequency: null maximum_duration: null name: Pus Burst range: null raw_description: '**Pus Burst [Reaction]** **Trigger **The giant crawling hand takes piercing or slashing damage; **Effect **A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected creature must attempt a DC 21 Reflex save. **Critical Success **The creature takes no damage. **Success **The creature takes half damage and becomes __sickened 1__. **Failure **The creature takes full damage and becomes sickened 2. **Critical Failure **The creature takes double damage and becomes sickened 3.' requirements: null saving_throw: null stages: null success: The creature takes half damage and becomes __sickened 1__. traits: null trigger: The giant crawling hand takes piercing or slashing damage description: 'A giant crawling hand is the appendage of a very large creature, such as a giant. **__Recall Knowledge - Undead__ (__Religion__)**: DC 20' hp: 75 hp_misc: negative healing immunities: - __death__ effects - __disease__ - __paralyzed__ - __poison__ - __unconscious__ - __visual__ languages: - Common - can't speak any language level: 5 melee_attacks: - action_cost: One Action damage: - formula: 2d6+7 type: slashing - formula: null type: Grab name: claw to_hit: 15 traits: null name: Giant Crawling Hand perception: 12 ranged_attacks: null saves: fort: 13 fort_misc: null misc: null ref: 11 ref_misc: null will: 10 will_misc: null senses: - lifesense 30 feet - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 13 misc: null name: Athletics - bonus: 11 misc: null name: Stealth - bonus: 12 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '56' page_stop: null speed: - amount: 20 misc: null type: Land spell_lists: null traits: - Undead