ability_mods: cha_mod: 4 con_mod: 3 dex_mod: 3 int_mod: 2 str_mod: 5 wis_mod: 2 ac: 21 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a –4 circumstance penalty to their saving throw against that effect. effect: null failure: null frequency: null maximum_duration: null name: Betraying Touch range: null raw_description: '**Betraying Touch** [One Action] The green hag touches a creature that doesn''t realize the hag is an enemy. The betrayed creature is affected by the hag''s enfeebling humors and takes a –4 circumstance penalty to their saving throw against that effect.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning). effect: null failure: null frequency: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__, __transmutation__) The green hag can take on the appearance of any Medium humanoid woman. This doesn''t change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).' requirements: null saving_throw: null stages: null success: null traits: - concentrate - occult - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature damaged by a hag's claw must succeed at a DC 20 Fortitude save or be __enfeebled 1__ for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's enfeebled 2 for 1 day. effect: null failure: null frequency: null maximum_duration: null name: Enfeebling Humors range: null raw_description: '**Enfeebling Humors** (__necromancy__, __occult__) A creature damaged by a hag''s claw must succeed at a DC 20 Fortitude save or be __enfeebled 1__ for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it''s enfeebled 2 for 1 day.' requirements: null saving_throw: null stages: null success: null traits: - necromancy - occult trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can't use Exhale Miasma again for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Exhale Miasma range: null raw_description: '**Exhale Miasma** [Two Actions] (__necromancy__, __occult__) The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can''t use Exhale Miasma again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - necromancy - occult trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check. effect: null failure: null frequency: null maximum_duration: null name: Sound Imitation range: null raw_description: '**Sound Imitation** A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag''s twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 70 hp_misc: null languages: - Aklo - Common - Jotun - tongues level: 4 melee_attacks: - action_cost: One Action damage: - formula: 1d10+5 type: slashing - formula: null type: enfeebling humors name: claw to_hit: 14 traits: - agile - magical name: Green Hag perception: 10 ranged_attacks: null saves: fort: 11 fort_misc: null misc: +1 status to all saves vs. magic ref: 11 ref_misc: null will: 12 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A green hag adds __entangle__, __outcast's curse__, and __wall of thorns__ to her coven's spells. effect: null failure: null frequency: null maximum_duration: null name: Coven range: null raw_description: '**Coven** A green hag adds __entangle__, __outcast''s curse__, and __wall of thorns__ to her coven''s spells.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 9 misc: null name: Acrobatics - bonus: 11 misc: null name: Athletics - bonus: 10 misc: null name: Deception - bonus: 8 misc: null name: Nature - bonus: 8 misc: null name: Occultism - bonus: 9 misc: null name: Stealth sources: - abbr: Bestiary page_start: '201' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: swim spell_lists: - attack_bonus: 14 cantrips: - level: 2 spells: - misc: null name: acid splash - misc: null name: dancing lights - misc: null name: ghost sound - misc: null name: message constants: - level: 5 spells: - misc: null name: tongues - level: 2 spells: - misc: null name: water breathing - level: 1 spells: - misc: null name: pass without trace dc: 20 focus_points: null misc: null spell_lists: - level: 2 spells: - misc: at will name: invisibility - misc: at will name: tree shape spells_source: Occult Innate Spells traits: - Hag - Humanoid weaknesses: - amount: 5 misc: null type: cold iron