ability_mods: cha_mod: 4 con_mod: 3 dex_mod: 5 int_mod: -2 str_mod: 5 wis_mod: 3 ac: 28 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A non-evil creature hit by an irnakurse's tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a DC 28 Will save or be __stunned 2__ (or stunned 4 on a critical failure). After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours. effect: null failure: null frequency: null maximum_duration: null name: Mind Lash range: null raw_description: '**Mind Lash** (__emotion__, __enchantment__, __mental__, __occult__) A non-evil creature hit by an irnakurse''s tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a DC 28 Will save or be __stunned 2__ (or stunned 4 on a critical failure). After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - emotion - enchantment - mental - occult trigger: null - action_cost: One Action critical_failure: null critical_success: null description: tentacle effect: null failure: null frequency: null maximum_duration: null name: Rend range: null raw_description: '**__Rend__** [One Action] tentacle' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: As failure, except the stupefied value increases by 2 instead of by 1. critical_success: The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours. description: null effect: The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a 10-foot emanation must attempt a DC 28 Will save. The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it repeats the effect. failure: The creature is stupefied 1. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of stupefied 4. Each time the character gets a full night's rest, the stupefied condition gained from Soul Scream decreases by 1. frequency: once per day maximum_duration: null name: Soul Scream range: null raw_description: '**Soul Scream** [Two Actions] (__auditory__, __concentrate__, __emotion__, __enchantment__, __mental__, __occult__) **Frequency** once per day; **Effect** The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a 10-foot emanation must attempt a DC 28 Will save. The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it repeats the effect. **Critical Success** The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours. **Success **The creature is __stupefied 1__ for 1 round. **Failure **The creature is stupefied 1. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of stupefied 4. Each time the character gets a full night''s rest, the stupefied condition gained from Soul Scream decreases by 1. **Critical Failure **As failure, except the stupefied value increases by 2 instead of by 1.' requirements: null saving_throw: null stages: null success: The creature is __stupefied 1__ for 1 round. traits: - auditory - concentrate - emotion - enchantment - mental - occult trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks. effect: null failure: null frequency: null maximum_duration: null name: Storm of Tentacles range: null raw_description: '**Storm of Tentacles** [Two Actions] The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse''s multiple attack penalty, but the multiple attack penalty doesn''t increase until after it makes all of its attacks.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Irnakurse are surface elves who __drow__ have subjected to particularly cruel and humiliating fleshwarping practices, as drow take special delight in the torment of their surface-dwelling kin. The process of crafting an irnakurse involves twisting an unfortunate elf into a deformed mass of misplaced limbs, loose flesh, and bony protrusions—parts that should be internal are often left on full display to the world. Irnakurse are subject to mental conditioning that causes them to hate their prior forms, and these creatures prefer to attack surface elves over all other targets. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 26' hp: 152 hp_misc: null languages: - Abyssal - Elven - Undercommon - can't speak any language level: 9 melee_attacks: - action_cost: One Action damage: - formula: 2d12+11 type: piercing name: jaws to_hit: 20 traits: - reach 10 feet - action_cost: One Action damage: - formula: 2d8+11 type: slashing - formula: null type: mind lash name: tentacle to_hit: 20 traits: - agile - reach 20 feet name: Irnakurse perception: 18 ranged_attacks: null saves: fort: 20 fort_misc: null misc: null ref: 18 ref_misc: null will: 16 will_misc: null senses: - darkvision size: Large skills: - bonus: 20 misc: null name: Acrobatics - bonus: 20 misc: null name: Athletics - bonus: 20 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '118' page_stop: null speed: - amount: 15 misc: null type: Land spell_lists: null traits: - Aberration