ability_mods: cha_mod: 5 con_mod: 1 dex_mod: 4 int_mod: 1 str_mod: 6 wis_mod: 2 ac: 25 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 1d10+9 piercing, DC 26 (grabbed by jaws only) effect: null failure: null frequency: null maximum_duration: null name: Constrict range: null raw_description: '**Constrict** [One Action] 1d10+9 piercing, DC 26 (grabbed by jaws only)' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: The kishi switches between showing its attractive human face and its snarling hyena face. A kishi can use its innate spell and its __Deception__ and __Diplomacy__ skills only when its human face is showing, and it can use its jaws Strike only when its hyena face is showing. effect: null failure: null frequency: null maximum_duration: null name: Head Spin range: null raw_description: '**Head Spin** [Free Action] The kishi switches between showing its attractive human face and its snarling hyena face. A kishi can use its innate spell and its __Deception__ and __Diplomacy__ skills only when its human face is showing, and it can use its jaws Strike only when its hyena face is showing.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The kishi Strides twice. If it ends its movement within melee reach of at least one enemy, it can make a melee Strike against that enemy. effect: null failure: null frequency: null maximum_duration: null name: Sudden Charge range: null raw_description: '**Sudden Charge** [Two Actions] The kishi Strides twice. If it ends its movement within melee reach of at least one enemy, it can make a melee Strike against that enemy.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature grabbed in the kishi's jaws can't speak, including providing verbal components for spells. In addition, the creature takes a –2 circumstance penalty to Escape. effect: null failure: null frequency: null maximum_duration: null name: Vice-Like Jaws range: null raw_description: '**Vice-Like Jaws** A creature grabbed in the kishi''s jaws can''t speak, including providing verbal components for spells. In addition, the creature takes a –2 circumstance penalty to Escape.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: null description: 'Kishi are duplicitous and murderous fey who dwell on the edges of Golarion''s darkest jungles. At first glance, kishi appear to be attractive humans, usually of a local ethnicity, but their full heads of thick hair conceal a second face, that of a snarling hyena. When a kishi lures their prey into a vulnerable situation, their head swivels around, revealing this fearsome visage. In this form, a kishi''s powerful jaws are almost impossible to pry loose and can crush a victim''s bones in a matter of moments. Kishi are highly varied in their physical features, and their height and weight are as variable as the people whose communities they infiltrate. Like most fey, a kishi''s motives are inscrutable, though to its victims, the kishi''s goal seems simple—to revel in the expression of shock, betrayal, and terror on a victim''s face. Although kishi can cast charm to make unwitting companions complacent, most of these sinister creatures prefer to trick their prey using guile, gifts, and their dashing good looks. Kishi are the ultimate sociopaths, deriving pleasure from the thrill of the hunt as well as the delicious reward at the end. The more uptight, prudish, or haughty a target, the better, for nothing satisfies kishi as much as earning (and destroying) the trust of someone who rarely grants it. When kishi get their new friends or lovers alone, they choose the most dramatic moments to reveal their true, monstrous forms and clamp their jaws down on their victim. Kishi have no desire to share their true nature with the entire village, so they typically aim for the throats of their victims, who, cut off from air, are unable to cry out for help. Kishi consume every part of their victims'' bodies, leaving no trace of the crime—even lapping up any spilled blood and cleaning the murder scene as much as they are able. **__Recall Knowledge - Fey__ (__Nature__)**: DC 24' hp: 138 hp_misc: null languages: - Common - Sylvan level: 8 melee_attacks: - action_cost: One Action damage: - formula: 2d10+9 type: piercing - formula: null type: Grab name: jaws to_hit: 20 traits: null - action_cost: One Action damage: - formula: 2d8+9 type: slashing name: claw to_hit: 20 traits: - agile name: Kishi perception: 14 ranged_attacks: null resistances: - amount: 10 misc: null type: piercing saves: fort: 13 fort_misc: null misc: null ref: 18 ref_misc: null will: 17 will_misc: null senses: - low-light vision size: Medium skills: - bonus: 20 misc: null name: Athletics - bonus: 20 misc: null name: Deception - bonus: 19 misc: null name: Diplomacy - bonus: 15 misc: null name: Society - bonus: 18 misc: null name: Stealth sources: - abbr: 'Pathfinder #146: Cult of Cinders' page_start: '88' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: null dc: 27 focus_points: null misc: null spell_lists: - level: 1 spells: - misc: at will name: charm spells_source: Arcane Innate Spells traits: - Fey weaknesses: - amount: 10 misc: null type: cold iron