ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 2 int_mod: 1 str_mod: 5 wis_mod: 2 ac: 27 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: Once per day, if an archon sees another creature cast __dimension door__, it can cast an innate __dimension door__ (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's __dimension door__. If the archon's __dimension door__ has enough distance, the archon appears the same distance and direction from the creature as before either used __dimension door__. effect: null failure: null frequency: null maximum_duration: null name: Archon's Door range: null raw_description: '**Archon''s Door** Once per day, if an archon sees another creature cast __dimension door__, it can cast an innate __dimension door__ (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon''s __dimension door__. If the archon''s __dimension door__ has enough distance, the archon appears the same distance and direction from the creature as before either used __dimension door__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A legion archon's spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame of justice. A legion archon can throw its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice vanishes after landing or dealing damage and reappears in the legion archon's hands again instantly. On a critical hit, the fire damage from the flame of justice deals maximum damage (6 on the d6) before being doubled for the critical hit, and the target takes 1d10 persistent fire damage. effect: null failure: null frequency: null maximum_duration: null name: Flame of Justice range: null raw_description: '**Flame of Justice** (__divine__, __evocation__) A legion archon''s spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame of justice. A legion archon can throw its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice vanishes after landing or dealing damage and reappears in the legion archon''s hands again instantly. On a critical hit, the fire damage from the flame of justice deals maximum damage (6 on the d6) before being doubled for the critical hit, and the target takes 1d10 persistent fire damage.' requirements: null saving_throw: null stages: null success: null traits: - divine - evocation trigger: null alignment: LG automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Enemies that start their turn in the area or enter it must attempt a DC 23 Will save. On a failure, they take a –1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours. effect: null failure: null frequency: null maximum_duration: null name: Menacing Guardian range: 30 feet raw_description: '**Menacing Guardian** (__aura__, __divine__, __enchantment__) 30 feet. Enemies that start their turn in the area or enter it must attempt a DC 23 Will save. On a failure, they take a –1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can''t use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - aura - divine - enchantment trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: A legion archon can also make a Retributive Strike by throwing its flame of justice. effect: null failure: null frequency: null maximum_duration: null name: Retributive Strike range: null raw_description: '**Retributive Strike** [Reaction] A legion archon can also make a Retributive Strike by throwing its flame of justice.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Despite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and mutual benefit rather than justice by the sword. Nonetheless, when forced to fight against fiendish powers—especially fiends that embody the sin of wrath—legion archons don''t hesitate in battle, mounting offensives under divine commanders like Iomedae. **__Recall Knowledge - Celestial__ (__Religion__)**: DC 23' hp: 100 hp_misc: null items: - full plate languages: - Celestial - Draconic - Infernal - tongues level: 7 melee_attacks: - action_cost: One Action damage: - formula: 2d10+5 type: slashing - formula: 1d6 type: fire - formula: 1d6 type: good name: flame of justice to_hit: 18 traits: - magical - versatile P name: Legion Archon perception: 15 ranged_attacks: - action_cost: One Action damage: - formula: 2d10+5 type: slashing - formula: 1d6 type: fire - formula: 1d6 type: good name: flame of justice to_hit: 15 traits: - magical - range increment 30 feet - versatile P resistances: - amount: 15 misc: null type: fire saves: fort: 17 fort_misc: null misc: +1 status to all saves vs. magic ref: 11 ref_misc: null will: 15 will_misc: null senses: - darkvision size: Medium skills: - bonus: 13 misc: null name: Acrobatics - bonus: 14 misc: null name: Athletics - bonus: 16 misc: null name: Diplomacy - bonus: 16 misc: null name: Intimidation - bonus: 13 misc: null name: Religion - bonus: 14 misc: null name: Survival sources: - abbr: Bestiary page_start: '28' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 60 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 4 spells: - misc: null name: light - misc: null name: message constants: - level: 5 spells: - misc: null name: tongues dc: 24 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: at will name: dimension door - level: 1 spells: - misc: x3 name: true strike spells_source: Divine Innate Spells traits: - Archon - Celestial weaknesses: - amount: 10 misc: null type: evil