ability_mods: cha_mod: 2 con_mod: 0 dex_mod: 1 int_mod: -5 str_mod: 3 wis_mod: 0 ac: 17 ac_special: null active_abilities: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. It takes a –1 circumstance penalty to Strikes but deals an additional 1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10 minutes or until the mechanical carny is destroyed. effect: null failure: null frequency: null maximum_duration: null name: Haywire range: null raw_description: '**Haywire** A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. It takes a –1 circumstance penalty to Strikes but deals an additional 1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10 minutes or until the mechanical carny is destroyed.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: Mechanical carnies are constructs manufactured to serve as entertainers, cleaners, and guards at carnivals and circuses. The first of these constructs was created by a gnome inventor who yearned for a tireless companion who could make her laugh and smile. Her invention was so successful that it has spawned countless imitations and knockoffs throughout the Inner Sea, and mechanical carnies of some form or another are a staple throughout metropolitan lands in both Avistan and Garund. hp: 33 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious languages: - Common - (can speak pre-recorded phrases only) level: 2 melee_attacks: - action_cost: One Action damage: - formula: 2d4+4 type: bludgeoning name: spring-loaded fist to_hit: 11 traits: - nonlethal - reach 10 feet - action_cost: One Action damage: - formula: 2d4+4 type: bludgeoning name: headbutt to_hit: 11 traits: null name: Mechanical Carny perception: 6 ranged_attacks: null resistances: - amount: 3 misc: except adamantine type: physical saves: fort: 8 fort_misc: null misc: null ref: 11 ref_misc: null will: 4 will_misc: null senses: - low-light vision size: Medium skills: - bonus: 7 misc: null name: Acrobatics - bonus: 9 misc: null name: Athletics - bonus: 6 misc: null name: Performance sources: - abbr: 'Pathfinder #151: The Show Must Go On' page_start: '86' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Construct - Mindless weaknesses: - amount: 6 misc: null type: electricity