ability_mods: cha_mod: 3 con_mod: 1 dex_mod: 3 int_mod: 1 str_mod: -1 wis_mod: 1 ac: 16 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strikes. effect: null failure: null frequency: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, __transmutation__) The nosoi takes the appearance of a raven or songbird. This doesn''t change its Speed or its attack and damage modifiers with its Strikes.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: One Action critical_failure: As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a __fascinated__ creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends. critical_success: null description: The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability. effect: null failure: The creature is __fascinated__. frequency: null maximum_duration: null name: Haunting Melody range: null raw_description: '**Haunting Melody** [One Action] (__auditory__, __concentrate__, __divine__, __enchantment__, __incapacitation__, __mental__) The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability. **Failure** The creature is __fascinated__. **Critical Failure** As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a __fascinated__ creature is adjacent to the nosoi, it stays still and doesn''t act. If the creature is attacked, the fascination ends.' requirements: null saving_throw: null stages: null success: null traits: - auditory - concentrate - divine - enchantment - incapacitation - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: A nosoi's Strikes affect incorporeal creatures as though etched with a __ghost touch__ property rune and deal 1d6 negative damage to living creatures or 1d6 positive damage to undead. effect: null failure: null frequency: null maximum_duration: null name: Spirit Touch range: null raw_description: '**Spirit Touch** A nosoi''s Strikes affect incorporeal creatures as though etched with a __ghost touch__ property rune and deal 1d6 negative damage to living creatures or 1d6 positive damage to undead.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'A nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor''s mask. They are the clerks, messengers, and scribes of the Boneyard, witnessing judgments, directing souls, and generally performing the administrative grunt work that keeps the Boneyard functioning. Most nosois are particularly chatty and eager to discuss how important they consider their individual assignments to be. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 15' hp: 18 hp_misc: null immunities: - death effects - disease languages: - Abyssal - Celestial - Infernal - Requian level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d4-1 type: piercing - formula: null type: spirit touch name: beak to_hit: 6 traits: - finesse - magical name: Nosoi perception: 6 ranged_attacks: null resistances: - amount: 3 misc: null type: negative - amount: 3 misc: null type: poison saves: fort: 4 fort_misc: null misc: null ref: 8 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A psychopomp senses the vital essence of living and undead creatures within the listed range. effect: null failure: null frequency: null maximum_duration: null name: Lifesense range: null raw_description: '**Lifesense** (__divination__, __divine__) A psychopomp senses the vital essence of living and undead creatures within the listed range.' requirements: null saving_throw: null stages: null success: null traits: - divination - divine trigger: null senses: - darkvision - lifesense 60 feet size: Tiny skills: - bonus: 6 misc: null name: Acrobatics - bonus: 8 misc: null name: Boneyard Lore - bonus: 8 misc: null name: Library Lore - bonus: 6 misc: null name: Performance - bonus: 6 misc: null name: Religion - bonus: 2 misc: null name: Society - bonus: 6 misc: null name: Stealth sources: - abbr: Bestiary page_start: '270' page_stop: null speed: - amount: 15 misc: null type: Land - amount: 40 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: null dc: 16 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: read omens - misc: null name: talking corpse - level: 2 spells: - misc: at will; self only name: invisibility - misc: null name: sound burst spells_source: Divine Innate Spells traits: - Monitor - Psychopomp