ability_mods: cha_mod: 6 con_mod: 6 dex_mod: 7 int_mod: 8 str_mod: 6 wis_mod: 9 ac: 45 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A pleroma's touch deals its choice of positive or negative damage, but neither energy can be used to heal a creature. effect: null failure: null frequency: null maximum_duration: null name: Energy Touch range: null raw_description: '**Energy Touch** A pleroma''s touch deals its choice of positive or negative damage, but neither energy can be used to heal a creature.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: Three times per day, a pleroma can manifest a 2-foot-diameter sphere of white energy that hovers above its left hand. By using a single action, which has the __concentrate__ trait, the pleroma can cause the sphere to fly 10 feet. The sphere can move in any direction, ignoring difficult terrain, but it can't move farther than 300 feet away from the pleroma. Wherever the sphere travels, it leaves behind a 5-foot-wide path of new matter, creating either new terrain (the pleroma's choice of normal, difficult, or greater difficult terrain) or a 5-foot-square solid barrier of a single natural substance (such as clay, wood, or stone). The sphere can enter the space of a creature; when it does, the creature must succeed at a DC 43 Fortitude save or be absorbed into the sphere. On a successful save, the creature is pushed to a space of the GM's choice away from the sphere. Those who fail take 20d6 positive damage (even if they are living) and are pushed away as a success. Those who critically fail, or are reduced to 0 HP by the damage from a failure, become one with the new material and can be restored only via a 10th-level spell. A pleroma can have only one Sphere of Creation in existence at a time, and the sphere automatically vanishes in a flash of blinding light after 1d4 minutes. All creatures within 30 feet of the sphere of creation when it vanishes must succeed at a DC 43 Fortitude save or be permanently __blinded__. effect: null failure: null frequency: null maximum_duration: null name: Sphere of Creation range: null raw_description: '**Sphere of Creation** [Two Actions] (__incapacitation__, __magical__) Three times per day, a pleroma can manifest a 2-foot-diameter sphere of white energy that hovers above its left hand. By using a single action, which has the __concentrate__ trait, the pleroma can cause the sphere to fly 10 feet. The sphere can move in any direction, ignoring difficult terrain, but it can''t move farther than 300 feet away from the pleroma. Wherever the sphere travels, it leaves behind a 5-foot-wide path of new matter, creating either new terrain (the pleroma''s choice of normal, difficult, or greater difficult terrain) or a 5-foot-square solid barrier of a single natural substance (such as clay, wood, or stone). The sphere can enter the space of a creature; when it does, the creature must succeed at a DC 43 Fortitude save or be absorbed into the sphere. On a successful save, the creature is pushed to a space of the GM''s choice away from the sphere. Those who fail take 20d6 positive damage (even if they are living) and are pushed away as a success. Those who critically fail, or are reduced to 0 HP by the damage from a failure, become one with the new material and can be restored only via a 10th-level spell. A pleroma can have only one Sphere of Creation in existence at a time, and the sphere automatically vanishes in a flash of blinding light after 1d4 minutes. All creatures within 30 feet of the sphere of creation when it vanishes must succeed at a DC 43 Fortitude save or be permanently __blinded__.' requirements: null saving_throw: null stages: null success: null traits: - incapacitation - magical trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: Three times per day, a pleroma can manifest a 2-foot-diameter sphere of complete and utter darkness that hovers above its right hand. It can move and control the sphere in the same manner as its Sphere of Creation. The sphere is an empty void that lasts for 1 minute before collapsing in on itself and winking out of existence. Once manifested, the sphere can be used as a ranged attack, but it blinks out of existence immediately after that attack is resolved. Any unattended object that touches the void is sucked in and completely destroyed. Larger objects (such as ships or buildings) are destroyed at a rate of one 10-foot cube per round of contact. The sphere can enter the space of a creature, with effects similar to the Sphere of Creation except that it deals negative damage (even to undead) on a failure and annihilates rather than incorporating the creature into material. Such a destroyed creature can be restored only by a 10th-level spell. effect: null failure: null frequency: null maximum_duration: null name: Sphere of Oblivion range: null raw_description: '**Sphere of Oblivion** [Two Actions] (__incapacitation__, __magical__) Three times per day, a pleroma can manifest a 2-foot-diameter sphere of complete and utter darkness that hovers above its right hand. It can move and control the sphere in the same manner as its Sphere of Creation. The sphere is an empty void that lasts for 1 minute before collapsing in on itself and winking out of existence. Once manifested, the sphere can be used as a ranged attack, but it blinks out of existence immediately after that attack is resolved. Any unattended object that touches the void is sucked in and completely destroyed. Larger objects (such as ships or buildings) are destroyed at a rate of one 10-foot cube per round of contact. The sphere can enter the space of a creature, with effects similar to the Sphere of Creation except that it deals negative damage (even to undead) on a failure and annihilates rather than incorporating the creature into material. Such a destroyed creature can be restored only by a 10th-level spell.' requirements: null saving_throw: null stages: null success: null traits: - incapacitation - magical trigger: null alignment: LN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The critical failure becomes a normal failure. failure: null frequency: null maximum_duration: null name: Reality Twist range: null raw_description: '**Reality Twist** [Reaction] **Trigger** The pleroma critically fails the saving throw. **Effect** The critical failure becomes a normal failure.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The pleroma critically fails the saving throw. description: 'Among the most powerful of all the true aeons, pleromas are a manifestation of the duality of creation and destruction. Their physical manifestation is a constant state of flux between these two poles, their forms a shifting cloak of black where galaxies and other celestial objects flit in and out of existence, as if depicting the constant life, death, and rebirth of a miniature, self-contained universe. Pleromas see the multiverse as both eternal and cyclical, doomed and malleable, ending only if these cycles ever become unbalanced. They believe the current Convergence is necessary to obtain this essential balance, and act to ensure that the grand design of the Monad is carried out to the smallest detail. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 40' hp: 335 hp_misc: regeneration 20 (deactivated by chaotic) immunities: - negative - positive languages: - envisioning level: 20 melee_attacks: - action_cost: One Action damage: - formula: 5d8+18 type: positive or negative damage - formula: 1d6 type: lawful name: energy touch to_hit: 36 traits: - agile - lawful - magical name: Pleroma perception: 37 ranged_attacks: - action_cost: One Action damage: - formula: null type: see Sphere of Oblivion name: Sphere of Oblivion to_hit: 37 traits: - magical saves: fort: 32 fort_misc: null misc: +1 status to all saves vs. magic ref: 31 ref_misc: null will: 37 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: Pleromas care little for communication with other creatures, but when they do convey information, they do so wordlessly through a series of psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language, though the aeon's meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself. effect: null failure: null frequency: null maximum_duration: null name: Envisioning range: null raw_description: '**Envisioning** Pleromas care little for communication with other creatures, but when they do convey information, they do so wordlessly through a series of psychic projections. This acts as telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language, though the aeon''s meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - lifesense 120 feet - true seeing size: Large skills: - bonus: 33 misc: null name: Acrobatics - bonus: 38 misc: null name: Arcana - bonus: 34 misc: null name: Deception - bonus: 34 misc: null name: Diplomacy - bonus: 38 misc: null name: Occultism - bonus: 39 misc: null name: Religion - bonus: 35 misc: null name: Stealth sources: - abbr: Bestiary page_start: '10' page_stop: null speed: - amount: 40 misc: null type: fly - amount: null misc: null type: freedom of movement spell_lists: - attack_bonus: 37 cantrips: null constants: - level: 8 spells: - misc: null name: true seeing - level: 4 spells: - misc: null name: freedom of movement dc: 47 focus_points: null misc: null spell_lists: - level: 10 spells: - misc: null name: alter reality - level: 9 spells: - misc: null name: banishment - misc: null name: blade barrier - misc: null name: disjunction - misc: null name: overwhelming presence - level: 8 spells: - misc: x2 name: disintegrate - misc: null name: unrelenting observation - level: 7 spells: - misc: null name: plane shift - misc: null name: retrocognition - level: 5 spells: - misc: at will name: creation - level: 4 spells: - misc: at will name: create food - misc: at will name: shape stone - level: 3 spells: - misc: at will name: hypercognition - level: 2 spells: - misc: at will name: detect alignment - misc: at will name: shape wood - level: 1 spells: - misc: at will name: create water spells_source: Divine Innate Spells traits: - Aeon - Monitor weaknesses: - amount: 20 misc: null type: chaotic