ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 3 int_mod: 0 str_mod: 5 wis_mod: 3 ac: 23 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: The creature is frightened 3 and paralyzed for 1d4 rounds. critical_success: The creature is unaffected. description: The revenant wails horribly. Each creature within a 60-foot burst must attempt a DC 23 Will save. Regardless of the outcome of their saving throw, affected creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer never improves their degree of success due to this ability's incapacitation trait. The revenant can't use Baleful Shriek again for 1d4 rounds. effect: null failure: The creature is frightened 2 and __paralyzed__ for 1 round. frequency: null maximum_duration: null name: Baleful Shriek range: null raw_description: '**Baleful Shriek** [Two Actions] (__auditory__, __emotion__, __fear__, __incapacitation__, __mental__) The revenant wails horribly. Each creature within a 60-foot burst must attempt a DC 23 Will save. Regardless of the outcome of their saving throw, affected creatures are then immune to Baleful Shriek for 1 hour. The revenant''s murderer never improves their degree of success due to this ability''s incapacitation trait. The revenant can''t use Baleful Shriek again for 1d4 rounds. **Critical Success** The creature is unaffected. **Success** The creature is __frightened 2__. **Failure** The creature is frightened 2 and __paralyzed__ for 1 round. **Critical Failure** The creature is frightened 3 and paralyzed for 1d4 rounds.' requirements: null saving_throw: null stages: null success: The creature is __frightened 2__. traits: - auditory - emotion - fear - incapacitation - mental trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 2d6+5 bludgeoning, DC 24 effect: null failure: null frequency: null maximum_duration: null name: Constrict range: null raw_description: '**__Constrict__** [One Action] 2d6+5 bludgeoning, DC 24' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LN automatic_abilities: - action_cost: None critical_failure: The revenant becomes __immobilized__ as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer. critical_success: The revenant is unaffected and can no longer be affected by that reflection or object in this way. description: If a revenant sees their own reflection or any object that was important to them in life, they must attempt a DC 25 Will save. effect: null failure: The revenant becomes __fascinated__ by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant's next turn. frequency: null maximum_duration: null name: Self-Loathing range: null raw_description: '**Self-Loathing** (__emotion__, __mental__, __visual__) If a revenant sees their own reflection or any object that was important to them in life, they must attempt a DC 25 Will save. **Critical Success** The revenant is unaffected and can no longer be affected by that reflection or object in this way. **Success** The revenant is distracted by self-loathing and becomes __slowed 1__ for 1 round. **Failure** The revenant becomes __fascinated__ by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant''s next turn. **Critical Failure** The revenant becomes __immobilized__ as long as the source of their self-loathing is apparent, until they''re attacked, or until they see their murderer.' requirements: null saving_throw: null stages: null success: The revenant is distracted by self-loathing and becomes __slowed 1__ for 1 round. traits: - emotion - mental - visual trigger: null - action_cost: None critical_failure: null critical_success: null description: If the revenant's murderer dies, the revenant is immediately destroyed. A revenant that can't sense their murderer must attempt a DC 11 flat check once every 24 hours to avoid becoming __immobilized__ and __prone__; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the revenant's destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer. effect: null failure: null frequency: null maximum_duration: null name: Undying Vendetta range: null raw_description: '**Undying Vendetta** (__emotion__, __necromancy__, __occult__) If the revenant''s murderer dies, the revenant is immediately destroyed. A revenant that can''t sense their murderer must attempt a DC 11 flat check once every 24 hours to avoid becoming __immobilized__ and __prone__; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the revenant''s destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer.' requirements: null saving_throw: null stages: null success: null traits: - emotion - necromancy - occult trigger: null description: 'Revenants are obsessed, undead stalkers who arise from their own murders and are driven by only one thing: revenge against their killers. The common wisdom is that revenants arise only from individuals who have been utterly betrayed or abandoned to die a grueling death, but even then such victims might not rise from their graves. In other cases, revenants might even rise from what might legitimately be considered an accident if the revenant doesn''t understand the full circumstances of their demise. In such cases, it doesn''t matter that the “murderer” may not have intended to kill, for revenants understands no pity and can never forgive. Revenants have little memory of their lives other than anything they might need to recall in order to achieve their goal of vengeance. **__Recall Knowledge - Undead__ (__Religion__)**: DC 22' hp: 115 hp_misc: null immunities: - __death__ effects - __disease__ - __paralyzed__ - __poison__ - __sleep__ languages: - any one spoken in life by their murderer (typically Common) level: 6 melee_attacks: - action_cost: One Action damage: - formula: 2d8+5 type: slashing - formula: null type: Grab name: claw to_hit: 17 traits: - agile name: Revenant perception: 14 ranged_attacks: null resistances: - amount: 5 misc: except slashing type: physical saves: fort: 14 fort_misc: null misc: null ref: 13 ref_misc: null will: 17 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance. effect: null failure: null frequency: null maximum_duration: null name: Sense Murderer range: null raw_description: '**Sense Murderer** (__divination__, __occult__, __scrying__) A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance.' requirements: null saving_throw: null stages: null success: null traits: - divination - occult - scrying trigger: null senses: - darkvision - sense murderer size: Medium skills: - bonus: 15 misc: null name: Athletics - bonus: 14 misc: null name: Intimidation sources: - abbr: Bestiary 2 page_start: '227' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Undead