ability_mods: cha_mod: 5 con_mod: 1 dex_mod: 4 int_mod: 1 str_mod: 3 wis_mod: 2 ac: 19 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When the satyr Plays the Pipes to cast a spell, he can Step or Stride as part of the activity. effect: null failure: null frequency: null maximum_duration: null name: Fleet Performer range: null raw_description: '**Fleet Performer** When the satyr Plays the Pipes to cast a spell, he can Step or Stride as part of the activity.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The satyr plays a melody on his instrument to cast __charm__, __fear__, __sleep__, or __suggestion__ without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the __auditory__ trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune to this music. failure: null frequency: null maximum_duration: null name: Play the Pipes range: null raw_description: '**Play the Pipes** [Three Actions] (__auditory__, __primal__) **Requirements** The satyr is holding a musical instrument. **Effect** The satyr plays a melody on his instrument to cast __charm__, __fear__, __sleep__, or __suggestion__ without expending the spell slot and using his music in place of providing the spell''s component actions. The spell gains the __auditory__ trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr''s pipes for 1 minute. Satyrs are immune to this music.' requirements: The satyr is holding a musical instrument. saving_throw: null stages: null success: null traits: - auditory - primal trigger: null alignment: CN automatic_abilities: null description: 'To a satyr, life is a party and everyone is invited. Notorious for their hedonism, these fey believe there''s no greater beauty than can be found in song, drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs and natural charm to encourage all manner of people to follow their true desires and free themselves from society''s rules. This usually involves enticing mortals to join raucous parties or engage in trysts in moonlit glades. If a potential companion rejects a satyr''s advances, however, the satyr has little interest in continuing a conversation and goes off to find more amenable revelers. The lifestyle of a satyr leaves no room for ongoing affairs or long-term friends. Once his party is over or his lust is satiated, the satyr disappears back into the forest. The offspring satyrs leave behind are satyrs themselves, and usually end up being taken from their cradles by other fey rather than being left in mortals'' care. Satyrs are always male. The untouched beauty of the forest is sacred and precious to a satyr. Brutish intruders who clear-cut trees or massacre animals without eating them risk drawing a satyr''s ire. A satyr so provoked uses his spells to undermine foes and attempts to dispatch them either with brutal ambushes or by leading a rush of forest animals to attack. Other fey, particularly good fey, look upon satyrs as loutish, embarrassing cousins. They''re rarely hostile toward satyrs, but most find them insufferable and advise any mortals they like to steer clear of satyrs'' glades. **__Recall Knowledge - Fey__ (__Nature__)**: DC 19' hp: 80 hp_misc: null items: - dagger - panpipes - shortbow (20 arrows) - wineskin languages: - Common - Sylvan level: 4 melee_attacks: - action_cost: One Action damage: - formula: 1d4+6 type: piercing name: dagger to_hit: 14 traits: - agile - finesse - versatile S name: Satyr perception: 10 ranged_attacks: - action_cost: One Action damage: - formula: 1d6+3 type: piercing name: shortbow to_hit: 14 traits: - deadly 1d10 - range increment 60 feet - reload 0 - action_cost: One Action damage: - formula: 1d4+6 type: piercing name: dagger to_hit: 14 traits: - agile - thrown 10 feet - versatile S saves: fort: 9 fort_misc: null misc: null ref: 11 ref_misc: null will: 12 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A satyr's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine. effect: null failure: null frequency: null maximum_duration: null name: Sylvan Wine range: null raw_description: '**Sylvan Wine** (__enchantment__, __mental__, __primal__) A satyr''s wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr''s person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine.' requirements: null saving_throw: null stages: null success: null traits: - enchantment - mental - primal trigger: null senses: - low-light vision size: Medium skills: - bonus: 8 misc: null name: Athletics - bonus: 13 misc: null name: Deception - bonus: 13 misc: null name: Diplomacy - bonus: 11 misc: null name: Intimidation - bonus: 9 misc: null name: Nature - bonus: 13 misc: null name: Performance - bonus: 11 misc: null name: Stealth - bonus: 8 misc: null name: Survival sources: - abbr: Bestiary page_start: '284' page_stop: null speed: - amount: 35 misc: null type: Land spell_lists: - attack_bonus: null cantrips: - level: 2 spells: - misc: null name: dancing lights - misc: null name: ghost sound - misc: null name: inspire competence - misc: null name: inspire courage - misc: null name: triple time constants: null dc: 21 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: charm - misc: null name: fear - misc: null name: sleep - misc: null name: suggestion spells_source: Primal Innate Spells traits: - Fey weaknesses: - amount: 5 misc: null type: cold iron