ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 3 ac: 24 ac_special: null active_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is __fatigued__. failure: null frequency: null maximum_duration: null name: Blood Frenzy range: null raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil deals bleed damage to a living creature. **Effect** The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy. After its frenzy, the sea devil is __fatigued__.' requirements: The sea devil is not __fatigued__ or already in a frenzy. saving_throw: null stages: null success: null traits: - rage trigger: The sea devil deals bleed damage to a living creature. - action_cost: None critical_failure: null critical_success: null description: When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__ or if the attack was a critical hit. effect: null failure: null frequency: null maximum_duration: null name: Bloodletting range: null raw_description: '**Bloodletting** When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__ or if the attack was a critical hit.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: '**Requirement** The sea devil baron is in a blood frenzy.' effect: The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach. failure: null frequency: null maximum_duration: null name: Hateful Tide range: null raw_description: '**Hateful Tide** [Two Actions] (__rage__) **Requirement** The sea devil baron is in a blood frenzy. **Effect** The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.' requirements: null saving_throw: null stages: null success: null traits: - rage trigger: null alignment: LE automatic_abilities: null description: 'Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 95 hp_misc: null items: - longspear - spear (2) languages: - Aquan - shark commune 150 feet level: 6 melee_attacks: - action_cost: One Action damage: - formula: 1d8+11 type: piercing name: longspear to_hit: 17 traits: - reach 10 feet - action_cost: One Action damage: - formula: 1d6+8 type: slashing name: claw to_hit: 17 traits: - agile - action_cost: One Action damage: - formula: 1d6+8 type: piercing name: jaws to_hit: 17 traits: null name: Sea Devil Baron perception: 13 ranged_attacks: - action_cost: One Action damage: - formula: 1d8+11 type: piercing name: spear to_hit: 17 traits: - thrown 20 feet saves: fort: 16 fort_misc: null misc: null ref: 14 ref_misc: null will: 13 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like “come,” “guard,” or “attack.” effect: null failure: null frequency: null maximum_duration: null name: Shark Commune range: null raw_description: '**Shark Commune** (__mental__, __telepathy__) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like “come,” “guard,” or “attack.”' requirements: null saving_throw: null stages: null success: null traits: - mental - telepathy trigger: null senses: - darkvision - wavesense 30 feet size: Medium skills: - bonus: 15 misc: +18 to Swim name: Athletics - bonus: 12 misc: null name: Intimidation - bonus: 12 misc: null name: Stealth - bonus: 11 misc: null name: Survival sources: - abbr: Bestiary page_start: '287' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 35 misc: null type: swim spell_lists: null traits: - Amphibious - Humanoid - Mutant - Sea Devil