ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 3 int_mod: 1 str_mod: 4 wis_mod: 3 ac: 19 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: __Frightened 2__ and __slowed 1__ for 1 minute. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies. critical_success: No effect. description: The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (DC 20). The target does not need to be able to see the sea hag. effect: null failure: __Frightened 1__ and __slowed 1__ for 1 round. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies. frequency: null maximum_duration: null name: Dread Gaze range: null raw_description: '**Dread Gaze** [Two Actions] (__curse__, __emotion__, __fear__, __mental__, __occult__) The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (DC 20). The target does not need to be able to see the sea hag. **Critical Success** No effect. **Success** __Frightened 1__. **Failure** __Frightened 1__ and __slowed 1__ for 1 round. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies. **Critical Failure** __Frightened 2__ and __slowed 1__ for 1 minute. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.' requirements: null saving_throw: null stages: null success: __Frightened 1__. traits: - curse - emotion - fear - mental - occult trigger: null alignment: CE automatic_abilities: null description: 'Sea hags kill and eat fishers and sailors who come near their lairs, torment coastal dwellers with dark promises and vague threats, and enjoy the act of causing distress and discord in small towns. They generally avoid making their lairs too close to civilization, however, to avoid drawing enemies to their homes. Sea hags are known for tempting desperate victims into tragic and inescapable bargains, deals which the hag has already secretly stacked in her favor. Despite their voracious appetites, sea hags appear hideously emaciated, and unlike more powerful hags, they lack the ability to magically disguise their form. Sea hags can join covens, but their aquatic nature often prevents them from joining mixed covens with other kinds of hags. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 45 hp_misc: null languages: - Aklo - Common - Jotun level: 3 melee_attacks: - action_cost: One Action damage: - formula: 1d10+4 type: slashing name: claw to_hit: 12 traits: - agile - magical name: Sea Hag perception: 10 ranged_attacks: null saves: fort: 11 fort_misc: null misc: +1 status to all saves vs. magic ref: 8 ref_misc: null will: 10 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A sea hag adds __acid arrow__, __mariner's curse__, and __water walk__ to her __Coven__'s spells. effect: null failure: null frequency: null maximum_duration: null name: Coven range: null raw_description: '**__Coven__** A sea hag adds __acid arrow__, __mariner''s curse__, and __water walk__ to her __Coven__''s spells.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality—such as its courage, its beauty, or its voice—in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return. effect: null failure: null frequency: null maximum_duration: null name: Sea Hag's Bargain range: null raw_description: '**Sea Hag''s Bargain** (__necromancy__, __occult__) The sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality—such as its courage, its beauty, or its voice—in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return.' requirements: null saving_throw: null stages: null success: null traits: - necromancy - occult trigger: null senses: - darkvision size: Medium skills: - bonus: 8 misc: null name: Acrobatics - bonus: 11 misc: null name: Athletics - bonus: 10 misc: null name: Deception - bonus: 8 misc: null name: Occultism - bonus: 8 misc: null name: Stealth sources: - abbr: Bestiary page_start: '200' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 35 misc: null type: swim spell_lists: null traits: - Amphibious - Hag - Humanoid weaknesses: - amount: 3 misc: null type: cold iron