ability_mods: cha_mod: 3 con_mod: 5 dex_mod: 2 int_mod: 0 str_mod: 8 wis_mod: 1 ac: 33 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When a shadow giant hits with a melee Strike, the target must succeed at a DC 30 Fortitude save or become __drained 1__ and take a –1 status penalty to Perception checks involving sight as long as they remain drained. On a critical failure, this condition doesn't heal naturally and can be removed only with magic. effect: null failure: null frequency: null maximum_duration: null name: Pall of Shadow range: null raw_description: '**Pall of Shadow** (__divine__, __necromancy__, __shadow__) When a shadow giant hits with a melee Strike, the target must succeed at a DC 30 Fortitude save or become __drained 1__ and take a –1 status penalty to Perception checks involving sight as long as they remain drained. On a critical failure, this condition doesn''t heal naturally and can be removed only with magic.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy - shadow trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The shadow giant becomes shrouded in shadows and becomes __concealed__. As the nature of this effect leaves the giant's location obvious, it can't use this concealment to __Hide__ or __Sneak__. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first. effect: null failure: null frequency: null maximum_duration: null name: Shadowcloak range: null raw_description: '**Shadowcloak** [One Action] (__divine__, __illusion__, __shadow__) The shadow giant becomes shrouded in shadows and becomes __concealed__. As the nature of this effect leaves the giant''s location obvious, it can''t use this concealment to __Hide__ or __Sneak__. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first.' requirements: null saving_throw: null stages: null success: null traits: - divine - illusion - shadow trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Throw Rock range: null raw_description: '**__Throw Rock__** [One Action]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Catch Rock range: null raw_description: '**__Catch Rock__** [Reaction]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Shadow giants are fierce natives of the __Shadow Plane__, where they have dwelled in perpetual twilight for millennia. Their cultures vary greatly depending on whether the giants reside in their land of origin or have relocated to the Material Plane. On the Shadow Plane, they live in familiar groups and uphold a nomadic way of life as they roam across ancestral lands between shadowy forests and misty chasms. These hunter-gatherers pass down lore through oral histories, conduct pilgrimages to unholy ziggurats of black stone, and bathe in the blood of their long-standing foes, including rival shadow giant clans and velstracs intent on enslaving their kind. On the Material Plane, conversely, they are secretive and isolationist, keeping apart from other peoples in forbidding structures of black stone in high, isolated mountain valleys. Standing 15 feet tall, with gray skin and hair only a shade lighter, shadow giants are fearsome foes with a well-earned reputation as zealous warmongers and ruthless combatants. They rarely interact with outsiders, though they may treat with proven warriors who show the giants the respect and deference they feel they deserve. Only a small subset of shadow giants worship __Zon-Kuthon__, and most of these Kuthites are so firmly entrenched in the culture of Nidal that their Shadow Plane-dwelling kin would hardly recognize them. Most shadow giants instead practice an ancient religion, unique to their people, with its own bloody themes of sacrifice and self-mutilation. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 31' hp: 275 hp_misc: null items: - +1 striking spiked chain - +1 resilient breastplate - sack with 5 rocks languages: - Common - Jotun - Shadowtongue level: 13 melee_attacks: - action_cost: One Action damage: - formula: 3d8+18 type: slashing - formula: null type: pall of shadow name: spiked chain to_hit: 27 traits: - disarm - reach 10 feet - trip - action_cost: One Action damage: - formula: 3d8+18 type: bludgeoning - formula: null type: pall of shadow name: fist to_hit: 26 traits: - agile - reach 10 feet name: Shadow Giant perception: 20 ranged_attacks: - action_cost: One Action damage: - formula: 2d8+18 type: bludgeoning name: rock to_hit: 26 traits: - brutal - range increment 120 feet saves: fort: 25 fort_misc: null misc: null ref: 20 ref_misc: null will: 23 will_misc: null senses: - darkvision size: Large skills: - bonus: 27 misc: null name: Athletics - bonus: 22 misc: null name: Intimidation - bonus: 21 misc: +23 to Hide in dim light name: Stealth sources: - abbr: Bestiary 2 page_start: '79' page_stop: null speed: - amount: 35 misc: null type: Land spell_lists: null traits: - Giant - Humanoid - Shadow