ability_mods: cha_mod: 4 con_mod: -1 dex_mod: 2 int_mod: 3 str_mod: 0 wis_mod: 3 ac: 19 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The shoony hierarch sparks and launches an alchemically treated arrow that creates a bright light high in the sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of different arrows that signal different things; a red signal arrow might mean retreat, whereas a green arrow might be a call to gather in the village commons. effect: null failure: null frequency: null maximum_duration: null name: Signal Arrow range: null raw_description: '**Signal Arrow** [Two Actions] The shoony hierarch sparks and launches an alchemically treated arrow that creates a bright light high in the sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of different arrows that signal different things; a red signal arrow might mean retreat, whereas a green arrow might be a call to gather in the village commons.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NG automatic_abilities: null description: 'For all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the role of hierarch is normally inherited, passed on to the oldest living child of the village''s previous hierarch. In the instance that the village''s hierarch does not produce an heir, the village holds a general election. Elected hierarchs hold the term for life and are just as highly regarded as hierarchs raised from birth. When the settlement comes under attack, it is up to the hierarch to decide when to fight and when to flee. In most cases, shoonies prefer to elect individuals with a preference toward the latter. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 24' hp: 60 hp_misc: null items: - longbow (20 arrows and 5 signal arrows) - staff languages: - Common - Shoony level: 4 melee_attacks: - action_cost: One Action damage: - formula: 1d4 type: bludgeoning name: staff to_hit: 9 traits: - two-hand d8 name: Shoony Hierarch perception: 12 ranged_attacks: - action_cost: One Action damage: - formula: 1d8+2 type: piercing name: longbow to_hit: 11 traits: - deadly 1d10 - range 100 feet - volley 30 feet rarity: Rare saves: fort: 9 fort_misc: null misc: A shoony's small, blunt snout and labyrinthine sinus system make them resistant to phenomena that assail the nose. When they rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), they get the outcome one degree of success better than the result of their roll. ref: 10 ref_misc: null will: 13 will_misc: null senses: - low-light vision size: Small skills: - bonus: 11 misc: null name: Crafting - bonus: 12 misc: null name: Diplomacy - bonus: 13 misc: null name: Shoony Lore - bonus: 13 misc: null name: Society - bonus: 11 misc: null name: Survival sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' page_start: '83' page_stop: null speed: - amount: 25 misc: null type: Land - amount: null misc: null type: paddler spell_lists: null traits: - Humanoid - Shoony