ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 4 int_mod: 1 str_mod: 6 wis_mod: 6 ac: 22 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: The creature is frightened 2 and __stunned 1__ by fear. critical_success: The creature is unaffected and is temporarily immune to Bone- Chilling Screech for 24 hours. description: The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it. The screech can be heard for miles, but each creature in a 20-foot emanation must also attempt a DC 22 Will save. The skaveling can't use Bone-Chilling Screech again for 1d4 rounds. effect: null failure: The creature is frightened 2. frequency: null maximum_duration: null name: Bone-Chilling Screech range: null raw_description: '**Bone-Chilling Screech** [Two Actions] (__auditory__, __emotion__, __fear__, __mental__, __necromancy__, __occult__) The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it. The screech can be heard for miles, but each creature in a 20-foot emanation must also attempt a DC 22 Will save. The skaveling can''t use Bone-Chilling Screech again for 1d4 rounds. **Critical Success** The creature is unaffected and is temporarily immune to Bone- Chilling Screech for 24 hours. **Success** The creature is __frightened 1__. **Failure** The creature is frightened 2. **Critical Failure** The creature is frightened 2 and __stunned 1__ by fear.' requirements: null saving_throw: null stages: null success: The creature is __frightened 1__. traits: - auditory - emotion - fear - mental - necromancy - occult trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Ghoul Fever range: null raw_description: '**Ghoul Fever** (__disease__) **Saving Throw** DC 22 Fortitude; **Stage 1** carrier with no ill effect (1 day); **Stage 2** 2d6 negative damage and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 2d6 negative damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a __ghoul__ the next midnight' requirements: null saving_throw: DC 22 Fortitude stages: - effect: carrier with no ill effect (1 day) - effect: 2d6 negative damage and regains half as many Hit Points from all healing (1 day) - effect: as stage 2 (1 day) - effect: 2d6 negative damage and gains no benefit from healing (1 day) - effect: as stage 4 (1 day) - effect: dead, and rises as a __ghoul__ the next midnight success: null traits: - disease trigger: null - action_cost: None critical_failure: null critical_success: The creature is unaffected. description: Any creature hit by the skaveling's Strikes must attempt a DC 22 Fortitude save. effect: null failure: The creature is __paralyzed__. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save. frequency: null maximum_duration: null name: Paralysis range: null raw_description: '**Paralysis** (__incapacitation__, __occult__, __necromancy__) Any creature hit by the skaveling''s Strikes must attempt a DC 22 Fortitude save. **Critical Success** The creature is unaffected. **Success** The creature is __slowed 1__. **Failure** The creature is __paralyzed__. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.' requirements: null saving_throw: null stages: null success: The creature is __slowed 1__. traits: - incapacitation - occult - necromancy trigger: null alignment: N automatic_abilities: null description: 'Hideous necromantic rituals give rise to skavelings, or ghoul bats, monstrosities that are not true __ghouls__ but instead are specifically crafted undead creatures. Their creators are the bloodsucking __urdefhans__ of the Darklands, who create skavelings from __giant bats__ specially raised on diets of toxic fungus and the flesh of ghouls—especially brains harvested from these undead. Upon reaching maturity, these giant bats are ritually slain via the use of __cytillesh oil__. While this poison simply rots away the flesh of most creatures, one of these specially prepared bats will immediately rise from death as a skaveling after succumbing to its effects. Despite its tattered wings and sagging skin, a skaveling is more than capable of flight, even when carrying a creature mounted on its back—urdefhans often use skavelings as mounts in this way. Their intelligence is more advanced than that of the typical giant bat, and in combat they function more as allies than as mere mounts, capable of making their own tactical decisions. Yet even though they can reason and think, skavelings remain loyal to the urdefhans who created them, and they never take actions in a fight that would knowingly put their masters in harm''s way. **__Recall Knowledge - Undead__ (__Religion__)**: DC 20' hp: 80 hp_misc: null level: 5 melee_attacks: - action_cost: One Action damage: - formula: 2d8+8 type: '' - formula: null type: ghoul fever - formula: null type: paralysis name: fangs to_hit: 15 traits: null - action_cost: One Action damage: - formula: 2d4+8 type: '' - formula: null type: paralysis name: wing to_hit: 15 traits: - agile name: Skaveling perception: 15 ranged_attacks: null saves: fort: 11 fort_misc: null misc: null ref: 13 ref_misc: null will: 15 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A skaveling can use its hearing as a precise sense at the listed range effect: null failure: null frequency: null maximum_duration: null name: Echolocation range: null raw_description: '**Echolocation** A skaveling can use its hearing as a precise sense at the listed range' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - echolocation 40 feet size: Large skills: - bonus: 13 misc: null name: Acrobatics - bonus: 13 misc: null name: Athletics - bonus: 11 misc: null name: Intimidation sources: - abbr: Bestiary 2 page_start: '241' page_stop: null speed: - amount: 15 misc: null type: Land - amount: 30 misc: null type: fly spell_lists: null traits: - Undead