ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 6 wis_mod: 1 ac: 27 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The stone giant makes a greatclub Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit. If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved. effect: null failure: null frequency: null maximum_duration: null name: Big Swing range: null raw_description: '**Big Swing** [Two Actions] The stone giant makes a greatclub Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit. If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Throw Rock range: null raw_description: '**Throw Rock** [One Action]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Catch Rock range: null raw_description: '**Catch Rock** [Reaction]' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Stone giants are stoic, reclusive herders and artists who have a rich history and collection of traditions. They dwell in caves in tall mountains and craggy ranges, where their grayish skin allows them to blend in with their surroundings and go unnoticed by imperceptive adventurers. Those benign travelers who come across a tribe of stone giants need not worry much, however, for stone giants do not actively invite confrontation or strife. They are, by and large, a peaceful people who seek wisdom through exploration of nature and long meditations on the elements of the natural world. Their elders are the wisest of stone giants, and use their charisma and druidic magic to lead their tribes to prosperity and harmony with nature. A typical stone giant stands 12 feet in height and weighs about 1,500 pounds. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 24' hp: 150 hp_misc: null items: - +1 striking greatclub - sack with 5 rocks languages: - Common - Jotun level: 8 melee_attacks: - action_cost: One Action damage: - formula: 2d10+12 type: bludgeoning name: greatclub to_hit: 21 traits: - backswing - magical - reach 10 feet - shove - action_cost: One Action damage: - formula: 2d6+14 type: bludgeoning name: fist to_hit: 20 traits: - agile - reach 10 feet name: Stone Giant perception: 16 ranged_attacks: - action_cost: One Action damage: - formula: 2d6+12 type: bludgeoning name: rock to_hit: 18 traits: - brutal - range increment 120 feet saves: fort: 18 fort_misc: null misc: null ref: 14 ref_misc: null will: 14 will_misc: null senses: - darkvision size: Large skills: - bonus: 14 misc: null name: Acrobatics - bonus: 20 misc: null name: Athletics - bonus: 14 misc: null name: Intimidation - bonus: 14 misc: +18 in rocky terrain name: Stealth sources: - abbr: Bestiary page_start: '170' page_stop: null speed: - amount: 35 misc: null type: Land spell_lists: null traits: - Earth - Giant - Humanoid