ability_mods: cha_mod: 8 con_mod: 6 dex_mod: 8 int_mod: 5 str_mod: 10 wis_mod: 7 ac: 43 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When a tzitzimitl's claw Strike deals damages to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a DC 41 Fortitude save or become __drained 2__. Further damage dealt by a tzitzimitl's claw Strike increases the value of the drained condition by 2 on a failed save, to a maximum of __drained 10__. effect: null failure: null frequency: null maximum_duration: null name: Drain Life range: null raw_description: '**Drain Life** When a tzitzimitl''s claw Strike deals damages to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a DC 41 Fortitude save or become __drained 2__. Further damage dealt by a tzitzimitl''s claw Strike increases the value of the drained condition by 2 on a failed save, to a maximum of __drained 10__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: The creature takes 16d8 cold damage, is __slowed 2__ for 1 minute, and is __doomed 1__. critical_success: The creature takes 4d8 cold damage. description: null effect: The tzitzimitl drains the heat and warmth from the __darkness__ spell, and each creature within the spell's area must attempt a DC 41 Fortitude save. failure: The creature takes 16d8 cold damage and is __slowed 1__ for 1 minute. frequency: null maximum_duration: null name: Eclipse range: null raw_description: '**Eclipse** [One Action] (__cold__, __occult__) **Requirements** The tzitzimitl is within 120 feet of an active __darkness__ spell; **Effect** The tzitzimitl drains the heat and warmth from the __darkness__ spell, and each creature within the spell''s area must attempt a DC 41 Fortitude save. **Critical Success** The creature takes 4d8 cold damage. **Success** The creature takes 8d8 cold damage and is __slowed 1__ for 1 round. **Failure** The creature takes 16d8 cold damage and is __slowed 1__ for 1 minute. **Critical Failure** The creature takes 16d8 cold damage, is __slowed 2__ for 1 minute, and is __doomed 1__.' requirements: The tzitzimitl is within 120 feet of an active __darkness__ spell saving_throw: null stages: null success: The creature takes 8d8 cold damage and is __slowed 1__ for 1 round. traits: - cold - occult trigger: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the positive trait and gain the negative trait, and changing all instances of positive energy or healing in the ability's description to negative energy. failure: null frequency: null maximum_duration: null name: Light to Dark range: null raw_description: '**Light to Dark** [Reaction] (__divine__, __negative__) **Trigger** A creature uses an ability or spell with the positive trait within 120 feet of the tzitzimitl; **Effect** The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the positive trait and gain the negative trait, and changing all instances of positive energy or healing in the ability''s description to negative energy.' requirements: null saving_throw: null stages: null success: null traits: - divine - negative trigger: A creature uses an ability or spell with the positive trait within 120 feet of the tzitzimitl description: 'Due to their affinity for darkness and apocalyptic terror, tzitzimitls are widely feared as harbingers of death and destruction. Some sages consider them to be instruments of the gods, called down to destroy worlds whose times have come, while others believe that tzitzimitls are exiles from a far-off civilization of spacefaring giants. The truth of their nature is likely even more disturbing. **__Recall Knowledge - Undead__ (__Religion__)**: DC 41' hp: 390 hp_misc: fast healing 15, negative healing immunities: - cold - death effects - disease - electricity - negative - paralyzed - poison - precision - unconscious languages: - Abyssal - Aklo - Celestial - Common level: 19 melee_attacks: - action_cost: One Action damage: - formula: 6d8+10 type: slashing - formula: 3d8 type: electricity - formula: null type: drain life name: claw to_hit: 34 traits: - agile - magical - reach 20 feet name: Tzitzimitl perception: 32 ranged_attacks: - action_cost: One Action damage: - formula: 10d6 type: electricity - formula: 10d6 type: force name: eye beam to_hit: 34 traits: - range 100 feet rarity: Uncommon resistances: - amount: 15 misc: null type: cold - amount: 15 misc: null type: fire - amount: 15 misc: except bludgeoning type: physical saves: fort: 29 fort_misc: null misc: null ref: 32 ref_misc: null will: 35 will_misc: null senses: - darkvision - true seeing size: Gargantuan skills: - bonus: 33 misc: null name: Acrobatics - bonus: 37 misc: null name: Arcana - bonus: 33 misc: null name: Athletics - bonus: 37 misc: null name: Nature - bonus: 37 misc: null name: Occultism - bonus: 40 misc: null name: Religion sources: - abbr: 'Pathfinder #150: Broken Promises' page_start: '82' page_stop: null speed: - amount: 50 misc: null type: Land - amount: 60 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 9 spells: - misc: null name: detect magic constants: - level: 6 spells: - misc: null name: true seeing dc: 38 focus_points: null misc: null spell_lists: - level: 9 spells: - misc: null name: teleport - misc: null name: wail of the banshee - level: 7 spells: - misc: null name: eclipse burst - misc: x3 name: teleport - level: 5 spells: - misc: null name: abyssal plague - level: 4 spells: - misc: x3 name: darkness - level: 3 spells: - misc: x3 name: haste spells_source: Occult Innate Spells - attack_bonus: null cantrips: null constants: null dc: 38 focus_points: null misc: null spell_lists: - level: 9 spells: - misc: null name: create undead - misc: null name: imprisonment spells_source: Occult Rituals traits: - Electricity - Undead weaknesses: - amount: 15 misc: null type: good