ability_mods: cha_mod: -5 con_mod: 5 dex_mod: -4 int_mod: -5 str_mod: 5 wis_mod: 0 ac: 12 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 2d6 bludgeoning plus 1d6 acid, DC 24 effect: null failure: null frequency: null maximum_duration: null name: Constrict range: null raw_description: '**__Constrict__** [One Action] 2d6 bludgeoning plus 1d6 acid, DC 24' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically. critical_success: The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours. description: The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a 20-foot emanation, forcing them to attempt a DC 24 Will save. effect: null failure: The creature falls __unconscious__. If it's still unconscious after 1 minute, it wakes up automatically. frequency: null maximum_duration: null name: Sleep Gas range: null raw_description: '**Sleep Gas** [Two Actions] (__incapacitation__, __mental__, __poison__, __sleep__) The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a 20-foot emanation, forcing them to attempt a DC 24 Will save. **Critical Success** The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours. **Success** The creature is __stupefied 1__ for 1 round. **Failure** The creature falls __unconscious__. If it''s still unconscious after 1 minute, it wakes up automatically. **Critical Failure** The creature falls unconscious. If it''s still unconscious after 1 hour, it wakes up automatically.' requirements: null saving_throw: null stages: null success: The creature is __stupefied 1__ for 1 round. traits: - incapacitation - mental - poison - sleep trigger: null - action_cost: None critical_failure: null critical_success: null description: A verdurous ooze's acid damages only metal and flesh—not bone, stone, or other materials. effect: null failure: null frequency: null maximum_duration: null name: Verdurous Ooze Acid range: null raw_description: '**Verdurous Ooze Acid** A verdurous ooze''s acid damages only metal and flesh—not bone, stone, or other materials.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze as normal). __Thrown__ weapons take this damage automatically with no save. effect: null failure: null frequency: null maximum_duration: null name: Corrosive Surface range: null raw_description: '**Corrosive Surface** A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze as normal). __Thrown__ weapons take this damage automatically with no save.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain for non–verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex save or take a –10-foot circumstance penalty to its Speeds until it leaves the emanation. effect: null failure: null frequency: null maximum_duration: null name: Enliven Foliage range: 20 feet raw_description: '**Enliven Foliage** (__aura__, __primal__, __transmutation__) 20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain for non–verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex save or take a –10-foot circumstance penalty to its Speeds until it leaves the emanation.' requirements: null saving_throw: null stages: null success: null traits: - aura - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push). effect: null failure: null frequency: null maximum_duration: null name: Split range: null raw_description: '**Split** When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original''s HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Verdurous oozes are found in temperate forests, warm jungles, or other places where plant life grows in abundance. Unlike many types of oozes, verdurous oozes are not particularly good climbers and have been known to get trapped in natural or artificial chasms. Warlords and wizards sometimes make use of that fact and keep verdurous oozes as guardians in pits around the walls of their fortresses or towers. **__Recall Knowledge - Ooze__ (__Occultism__)**: DC 22' hp: 157 hp_misc: null immunities: - acid - critical hits - __mental__ - piercing - precision - slashing - __unconscious__ - __visual__ level: 6 melee_attacks: - action_cost: One Action damage: - formula: 2d6+7 type: bludgeoning - formula: 1d6 type: acid - formula: null type: Grab name: pseudopod to_hit: 15 traits: null name: Verdurous Ooze perception: 8 ranged_attacks: null saves: fort: 17 fort_misc: null misc: null ref: 8 ref_misc: null will: 10 will_misc: null senses: - motion sense 60 feet - no vision size: Medium skills: - bonus: 15 misc: null name: Athletics - bonus: 4 misc: +10 in tall grass or undergrowth name: Stealth sources: - abbr: Bestiary 2 page_start: '194' page_stop: null speed: - amount: 15 misc: null type: Land spell_lists: null traits: - Mindless - Ooze