ability_mods: cha_mod: 0 con_mod: 9 dex_mod: 5 int_mod: -5 str_mod: 7 wis_mod: 0 ac: 39 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 4d8+10 bludgeoning, DC 37 effect: null failure: null frequency: null maximum_duration: null name: Constrict range: null raw_description: '**__Constrict__** [One Action] 4d8+10 bludgeoning, DC 37' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The vitalia inserts some of its veins into the grabbed creature and pumps violently, rapidly exchanging the victim's blood with its own. Any __diseases__ or __poisons__ affecting the vitalia can be transmitted to the target creature, which must make a saving throw as though it had just been targeted with the original affliction. The inverse is true as well; the vitalia must successfully save against any diseases or poisons affecting the target or contract the affliction. failure: null frequency: null maximum_duration: null name: Forced Transfusion range: null raw_description: '**Forced Transfusion** [One Action] **Requirements** The vitalia is grabbing a creature; **Effect** The vitalia inserts some of its veins into the grabbed creature and pumps violently, rapidly exchanging the victim''s blood with its own. Any __diseases__ or __poisons__ affecting the vitalia can be transmitted to the target creature, which must make a saving throw as though it had just been targeted with the original affliction. The inverse is true as well; the vitalia must successfully save against any diseases or poisons affecting the target or contract the affliction.' requirements: The vitalia is grabbing a creature saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The vitalia pumps copious amounts of blood into the air, creating a cascading rain of vital fluids in a 15-foot emanation. All creatures in the area are __concealed__ from one another. A creature that benefits from consuming blood (such as __bloodseekers__ or __vampires__) gains __fast healing 10__ while in the area. While in the area, a creature taking __persistent bleed damage__ cannot end that condition, even if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute. failure: null frequency: once per day maximum_duration: null name: Sanguine Rain range: null raw_description: '**Sanguine Rain** [Two Actions] (__necromancy__, __occult__) **Frequency** once per day; **Effect** The vitalia pumps copious amounts of blood into the air, creating a cascading rain of vital fluids in a 15-foot emanation. All creatures in the area are __concealed__ from one another. A creature that benefits from consuming blood (such as __bloodseekers__ or __vampires__) gains __fast healing 10__ while in the area. While in the area, a creature taking __persistent bleed damage__ cannot end that condition, even if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - necromancy - occult trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Blood Eruption range: null raw_description: '**Blood Eruption [Reaction]** **Trigger** A creature lands a critical hit' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature lands a critical hit - action_cost: None critical_failure: null critical_success: null description: null effect: 'The vitalia sprays blood at the triggering creature. The creature must succeed at a DC 39 Reflex save or become __dazzled__ for 1 round (or __blinded__ for 1 round on a critical failure).' failure: null frequency: null maximum_duration: null name: with a melee Strike against the vitalia range: null raw_description: '**with a melee Strike against the vitalia** **Effect** The vitalia sprays blood at the triggering creature. The creature must succeed at a DC 39 Reflex save or become __dazzled__ for 1 round (or __blinded__ for 1 round on a critical failure).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Foul occult magic, rare alchemical reagents, and copious amounts of spilled blood are the keys to creating a vitalia—also known as a heart horror— though thankfully the exact means of their creation has been long forgotten. Now, most vitalias now come into being by sheer accident. This unusual life-form cannot live without regular contact with blood, much like how fish cannot live long outside of water. Because of this, vitalias are rarely found outside the lairs of mad alchemists or wizards, living in pools of the life-giving substance. Physically, a vitalia somewhat resembles a blood-red __giant jellyfish__, though it also bears some semblance to a giant human heart. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 43' hp: 425 hp_misc: fast healing 20 immunities: - bleed - __mental__ - __sleep__ - __unconscious__ - __visual__ level: 18 melee_attacks: - action_cost: One Action damage: - formula: 4d8+15 type: bludgeoning - formula: null type: Grab name: vein to_hit: 33 traits: - magical - reach 15 feet name: Vitalia perception: 30 ranged_attacks: - action_cost: One Action damage: - formula: 3d10 type: bludgeoning - formula: 3d10 type: acid name: blood squirt to_hit: 33 traits: - acid - magical - range increment 40 feet rarity: Rare saves: fort: 35 fort_misc: null misc: null ref: 25 ref_misc: null will: 24 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The vitalia can detect any creatures that have a heartbeat. effect: null failure: null frequency: null maximum_duration: null name: Bloodsense range: null raw_description: '**Bloodsense** The vitalia can detect any creatures that have a heartbeat.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - bloodsense (precise) 30 feet - tremorsense (imprecise) 60 feet - no vision size: Large skills: - bonus: 33 misc: null name: Athletics sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' page_start: '84' page_stop: null speed: - amount: 15 misc: null type: Land - amount: 30 misc: null type: swim spell_lists: - attack_bonus: null cantrips: null constants: null dc: 36 focus_points: null misc: null spell_lists: - level: 8 spells: - misc: null name: vampiric exsanguination - level: 6 spells: - misc: at will name: status - misc: null name: vampiric touch spells_source: Occult Innate Spells traits: - Aberration - Aquatic - Mindless weaknesses: - amount: 15 misc: null type: piercing