ability_mods: cha_mod: 0 con_mod: 5 dex_mod: 5 int_mod: -3 str_mod: 8 wis_mod: 5 ac: 30 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Large, 2d8+8 bludgeoning, Rupture 22 effect: null failure: null frequency: null maximum_duration: null name: Swallow Whole range: null raw_description: '**__Swallow Whole__** [One Action] (__attack__) Large, 2d8+8 bludgeoning, Rupture 22' requirements: null saving_throw: null stages: null success: null traits: - attack trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water. While in this form, a water orm's swim Speed increases to 600 feet, it automatically succeeds at __Athletics__ checks to __swim__, and it gains a +4 circumstance bonus to __Stealth__ checks in water. A water orm can remain in this form for 8 hours, but it can't enter salt water when using this ability. A water orm can return to its normal form using a single action which has the __concentrate__ trait. effect: null failure: null frequency: null maximum_duration: null name: Water Travel range: null raw_description: '**Water Travel** [Three Actions] (__primal__, __transmutation__, __water__) A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water. While in this form, a water orm''s swim Speed increases to 600 feet, it automatically succeeds at __Athletics__ checks to __swim__, and it gains a +4 circumstance bonus to __Stealth__ checks in water. A water orm can remain in this form for 8 hours, but it can''t enter salt water when using this ability. A water orm can return to its normal form using a single action which has the __concentrate__ trait.' requirements: null saving_throw: null stages: null success: null traits: - primal - transmutation - water trigger: null alignment: N automatic_abilities: null description: 'Legendary creatures lurking in remote lakes, water orms always find their way into the tavern tales of lakeside communities. To some travelers, every lake of respectable size seems to be surrounded by towns full of fishers claiming to have spotted a water orm. These elusive creatures inhabit lakes mainly in cool and gloomy regions. Some claim that water orms are an offshoot of __sea serpents__ and __linnorms__, but no credible link between these creatures has been found. Water orms have many features that sea serpents do not, such as the ability to understand the rudiments of language. Their natural inclination to avoid contact and remain hidden often remains at odds with their equally compelling curiosity about those they might spy upon the shores of their lakes. Water orm sightings usually occur when they can''t help but to rise up to the surface to take a peek at someone (or something) particularly unusual on the beach or floating on the water''s surface. These creatures are extremely long-lived and can go for decades, or even centuries, with very little to eat. This allows water orms to subsist in lakes without surfacing for many years, even in bodies of fresh water without ample food sources. Water orms might lie in a silty lake bed for years, their elusiveness only contributing to their mythical reputation. When a pet or child goes missing near a lake, rumors might hold that the local water orm is responsible, leading to folk tales that caution residents against venturing out alone near the water. While most water orms are described as serpentine or long-necked reptiles, others look similar to bizarrely elongated seals or whales, impossibly large sea horses, or long-necked creatures with paddles resembling those of __elasmosauruses__. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 32' hp: 170 hp_misc: null languages: - Aquan - (can't speak any language) level: 10 melee_attacks: - action_cost: One Action damage: - formula: 2d10+11 type: piercing - formula: null type: Grab name: jaws to_hit: 24 traits: - reach 15 feet - action_cost: One Action damage: - formula: 2d6+11 type: bludgeoning name: tail to_hit: 24 traits: - agile - reach 15 feet name: Water Orm perception: 21 ranged_attacks: null rarity: Rare resistances: - amount: 10 misc: null type: cold - amount: 10 misc: null type: fire saves: fort: 21 fort_misc: null misc: null ref: 19 ref_misc: null will: 17 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A water orm can go for 10 years without feeding. Beyond this limit, the water orm's hunger causes it to become __slowed 1__, but doesn't otherwise impact its lifespan. A water orm that's slowed as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal. effect: null failure: null frequency: null maximum_duration: null name: Slow Metabolism range: null raw_description: '**Slow Metabolism** A water orm can go for 10 years without feeding. Beyond this limit, the water orm''s hunger causes it to become __slowed 1__, but doesn''t otherwise impact its lifespan. A water orm that''s slowed as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A water orm automatically tries to __counteract__ any __detection__, __revelation__, or __scrying__ __divination__ attempted against it, using its __Stealth__ modifier for the counteract check. effect: null failure: null frequency: null maximum_duration: null name: Undetectable range: null raw_description: '**Undetectable** (__abjuration__, __primal__) A water orm automatically tries to __counteract__ any __detection__, __revelation__, or __scrying__ __divination__ attempted against it, using its __Stealth__ modifier for the counteract check.' requirements: null saving_throw: null stages: null success: null traits: - abjuration - primal trigger: null senses: - darkvision size: Huge skills: - bonus: 22 misc: null name: Athletics - bonus: 23 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '289' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 50 misc: null type: swim spell_lists: null traits: - Aquatic - Beast - Water