ability_mods: cha_mod: 8 con_mod: 5 dex_mod: 8 int_mod: 5 str_mod: 5 wis_mod: 4 ac: 36 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The worm that walks Strides, ending its movement sharing a space with a creature, and deals 5d8 piercing damage to the creature. The creature can attempt a DC 32 basic Reflex save. effect: null failure: null frequency: null maximum_duration: null name: Squirming Embrace range: null raw_description: '**Squirming Embrace** [One Action] The worm that walks Strides, ending its movement sharing a space with a creature, and deals 5d8 piercing damage to the creature. The creature can attempt a DC 32 basic Reflex save.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use __attack__ actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to __Squeeze__. It can use the same action to coalesce back into its normal form. effect: null failure: null frequency: null maximum_duration: null name: Swarm Shape range: null raw_description: '**Swarm Shape** [One Action] (__concentrate__) The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can''t use __attack__ actions and can''t cast spells, but it can move through areas small enough for its individual worms to fit without having to __Squeeze__. It can use the same action to coalesce back into its normal form.' requirements: null saving_throw: null stages: null success: null traits: - concentrate trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes 1d10 days. While the exact circumstances and surroundings determine how long the worm that walks''s foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or __splash__ weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a DC 15 flat check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently. At the GM''s discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.' effect: null failure: null frequency: null maximum_duration: null name: Discorporate range: null raw_description: '**Discorporate** When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes 1d10 days. While the exact circumstances and surroundings determine how long the worm that walks''s foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or __splash__ weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a DC 15 flat check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently. At the GM''s discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'This worm that walks was a cultist of the Great Old One __Hastur__ in its prior life. It continues its conspiracies and strives to further its evil plots in its new life. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 34' hp: 200 hp_misc: fast healing 10 immunities: - __disease__ - __paralyzed__ - __poison__ - precision - __swarm mind__ - __unconscious__ languages: - Aklo - Common level: 14 melee_attacks: - action_cost: One Action damage: - formula: 4d8+14 type: persistent piercing damage name: tendril to_hit: 29 traits: - reach 10 feet name: Worm That Walks Cultist perception: 25 ranged_attacks: null rarity: Uncommon resistances: - amount: 10 misc: null type: physical saves: fort: 23 fort_misc: null misc: null ref: 28 ref_misc: null will: 26 will_misc: null senses: - darkvision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 24 misc: null name: Acrobatics - bonus: 28 misc: null name: Deception - bonus: 26 misc: null name: Intimidation - bonus: 27 misc: null name: Occultism - bonus: 23 misc: null name: Society - bonus: 28 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '297' page_stop: null speed: - amount: 30 misc: null type: Land spell_lists: - attack_bonus: 26 cantrips: - level: 7 spells: - misc: null name: daze - misc: null name: detect magic - misc: null name: light - misc: null name: mage hand - misc: null name: shield constants: null dc: 34 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: null name: phantasmal killer - misc: null name: visions of danger - misc: 3 slots name: warp mind - level: 6 spells: - misc: null name: dispel magic - misc: null name: dominate - misc: null name: paranoia - misc: 4 slots name: summon entity - level: 5 spells: - misc: null name: black tentacles - misc: null name: mind probe - misc: null name: phantom pain - misc: 4 slots name: subconscious suggestion - level: 4 spells: - misc: null name: dimension door - misc: null name: modify memory - misc: null name: suggestion - misc: 4 slots name: veil - level: 3 spells: - misc: null name: dream message - misc: null name: haste - misc: null name: hypercognition - misc: 4 slots name: slow - level: 2 spells: - misc: null name: comprehend language - misc: null name: illusory creature - misc: null name: mirror image - misc: 4 slots name: undetectable alignment - level: 1 spells: - misc: null name: charm - misc: null name: illusory disguise - misc: null name: mindlink - misc: 4 slots name: ray of enfeeblement spells_source: Occult Spontaneous Spells traits: - Aberration - Swarm weaknesses: - amount: 10 misc: null type: area damage - amount: 150 misc: null type: