ability_mods: cha_mod: -1 con_mod: 2 dex_mod: 4 int_mod: 1 str_mod: 2 wis_mod: 0 ac: 18 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: All adjacent creatures must attempt a DC 18 Fortitude save. On a failure, the creature is __slowed 1__ (slowed 2 on a critical failure) until the end of its next turn and takes a –2 circumstance penalty to Fortitude saves against xulgath bile for 1 minute. failure: null frequency: once per minute maximum_duration: null name: Putrid Blast range: null raw_description: '**Putrid Blast** [Two Actions] (__olfactory__, __poison__) **Frequency** once per minute; **Effect** All adjacent creatures must attempt a DC 18 Fortitude save. On a failure, the creature is __slowed 1__ (slowed 2 on a critical failure) until the end of its next turn and takes a –2 circumstance penalty to Fortitude saves against xulgath bile for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - olfactory - poison trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: 1 hour name: Xulgath Bile range: null raw_description: '**Xulgath Bile** (__poison__) **Saving Throw** Fortitude DC 16; **Maximum Duration** 1 hour; **Stage 1** __fatigued__ (1 minute); **Stage 2** fatigued and __unconscious__ (1 minute).' requirements: null saving_throw: Fortitude DC 16 stages: - effect: __fatigued__ (1 minute) - effect: fatigued and __unconscious__ (1 minute). success: null traits: - poison trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is __sickened 1__, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. A xulgath bilebearer can activate or deactivate its stench aura as a free action. effect: null failure: null frequency: null maximum_duration: null name: Stench range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is __sickened 1__, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths'' stenches for 1 minute. A xulgath bilebearer can activate or deactivate its stench aura as a free action.' requirements: null saving_throw: null stages: null success: null traits: - aura - olfactory trigger: null description: 'While many xulgaths impose their will by strength or sheer numbers, some resort to more nefarious—and grotesque—means to take care of matters. The bilebearer takes its name from its eponymous bile, a putrid substance that oozes from gill-like folds in its colorful, bulging neck. Bilebearers coat their weapons with the viscous substance or secrete a concentrated dose that suffuses the air around them and disables foes. A bilebearer''s neck bulges with folds of scaled flesh that extend almost to the creature''s shoulders, containing its namesake bile productions glands inside. These folds expand and contract with each breath, and each fold has a vertical line of muscled pores that gradually exudes the thick substance, providing a perpetual supply for coating weapons. Bilebearers'' necks also contain inflatable bladders, which they can quickly pressurize to expel a blast of vaporized bile in a noxious, overwhelming cloud. Bilebearers serve their clutches by kidnapping or slaying specific enemies. They frequently accompany their kin, particularly xulgath skulkers, to raid rival clutches or intercept foes. A bilebearer''s mode of attack typically involves sneaking in, overwhelming any guards with a noxious blast of bile, and then turning their attention to the primary target. The xulgath either shreds the rapidly weakening victim on the spot or drags them away for future violence. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: null items: - dagger (2) languages: - Draconic - Undercommon level: 2 melee_attacks: - action_cost: One Action damage: - formula: 1d4+4 type: piercing - formula: null type: xulgath bile name: dagger to_hit: 12 traits: - agile - finesse - versatile S - action_cost: One Action damage: - formula: 2d4+4 type: piercing - formula: null type: xulgath bile name: jaws to_hit: 10 traits: null - action_cost: One Action damage: - formula: 1d6+4 type: slashing - formula: null type: Grab name: claw to_hit: 10 traits: - agile name: Xulgath Bilebearer perception: 6 ranged_attacks: - action_cost: One Action damage: - formula: 1d4+4 type: piercing - formula: null type: xulgath bile name: dagger to_hit: 12 traits: - agile - finesse - thrown 10 feet - versatile s saves: fort: 8 fort_misc: null misc: null ref: 10 ref_misc: null will: 4 will_misc: null senses: - darkvision size: Medium skills: - bonus: 8 misc: null name: Acrobatics - bonus: 6 misc: null name: Athletics - bonus: 5 misc: null name: Deception - bonus: 8 misc: null name: Stealth - bonus: 8 misc: null name: Thievery sources: - abbr: 'Pathfinder #151: The Show Must Go On' page_start: '87' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Humanoid - Xulgath