ability_mods: cha_mod: 1 con_mod: 2 dex_mod: 1 int_mod: -1 str_mod: 4 wis_mod: 2 ac: 20 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The target must succeed at a DC 20 Fortitude save or become __enfeebled 1__ (or __enfeebled 2__ on a critical hit) for 1 round. effect: null failure: null frequency: null maximum_duration: null name: Weakening Strike range: null raw_description: '**Weakening Strike** [One Action] The target must succeed at a DC 20 Fortitude save or become __enfeebled 1__ (or __enfeebled 2__ on a critical hit) for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that enters the area must attempt a DC 19 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Stench range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that enters the area must attempt a DC 19 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths'' stenches for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - aura - olfactory trigger: null description: 'Xulgath leaders are usually the strongest, most violent members of a community—although in some cases, particularly in larger groups, xulgath tribes are led by powerful demon cultists or other monsters who seek to use the xulgaths as servants or slaves. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 44 hp_misc: null items: - breastplate - greataxe - javelin (4) languages: - Draconic - Undercommon level: 3 melee_attacks: - action_cost: One Action damage: - formula: 1d10+6 type: slashing - formula: null type: Weakening Strike name: greataxe to_hit: 11 traits: - sweep - action_cost: One Action damage: - formula: 1d6+6 type: piercing - formula: null type: Weakening Strike name: jaws to_hit: 11 traits: null - action_cost: One Action damage: - formula: 1d4+6 type: slashing name: claw to_hit: 11 traits: - agile name: Xulgath Leader perception: 9 ranged_attacks: - action_cost: One Action damage: - formula: 1d6+4 type: piercing name: javelin to_hit: 8 traits: - thrown 30 feet saves: fort: 9 fort_misc: null misc: null ref: 6 ref_misc: null will: 9 will_misc: null senses: - darkvision size: Medium skills: - bonus: 11 misc: null name: Athletics - bonus: 6 misc: null name: Intimidation - bonus: 6 misc: null name: Stealth sources: - abbr: Bestiary page_start: '337' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Humanoid - Xulgath