ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 1 int_mod: 0 str_mod: 6 wis_mod: 2 ac: 21 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: The target is pushed 10 feet and knocked prone. critical_success: The creature is unaffected and the spinesnapper is flat-footed until the start of its next turn. description: The spinesnapper makes a claw or weapon Strike. If it hits, in addition to dealing damage, the creature must attempt a DC 22 Fortitude saving throw, with the following effects. effect: null failure: The creature is pushed 10 feet. frequency: null maximum_duration: null name: Brutal Blow range: null raw_description: '**Brutal Blow** [Two Actions] The spinesnapper makes a claw or weapon Strike. If it hits, in addition to dealing damage, the creature must attempt a DC 22 Fortitude saving throw, with the following effects. **Critical Success** The creature is unaffected and the spinesnapper is flat-footed until the start of its next turn. **Success** The creature is unaffected. **Failure** The creature is pushed 10 feet. **Critical Failure** The target is pushed 10 feet and knocked prone.' requirements: null saving_throw: null stages: null success: The creature is unaffected. traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The spinesnapper slams the creature against a nearby surface. The target and the surface struck each take 4d6 bludgeoning damage, and the target must succeed at a DC 22 Fortitude save or become slowed 1 for 1 round, or stunned for 1 round on a critical failure. failure: null frequency: once per round maximum_duration: null name: Choke Slam range: null raw_description: '**Choke Slam** [One Action] **Frequency** once per round; **Requirements** The spinesnapper has a creature grabbed or restrained; **Effect** The spinesnapper slams the creature against a nearby surface. The target and the surface struck each take 4d6 bludgeoning damage, and the target must succeed at a DC 22 Fortitude save or become slowed 1 for 1 round, or stunned for 1 round on a critical failure.' requirements: The spinesnapper has a creature grabbed or restrained saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that enters the aura must attempt a DC 21 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Stench range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that enters the aura must attempt a DC 21 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths'' stench for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - aura - olfactory trigger: null description: 'Xulgath physiological diversity doesn''t always imply drastic change; some xulgaths are simply much larger and stronger than their clutchmates. Most xulgaths call such siblings spinesnappers, though terms like bonebreaker, marrowvent, or similarly violent epithets are equally common. A typical spinesnapper is 9 feet tall and weighs 350 pounds. In battle, spinesnappers have all the speed, grace, and strength of a sledgehammer. They are ideal shock troops and make a good first line of defense. When an inter-clutch conflict leads to a duel, spinesnappers are typically called upon to rise to the challenge. In this case, a spinesnapper representative from each clutch squares off for what is in theory a nonlethal wrestling match, after which the winner scrapes off some of the loser''s scales as a trophy. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 95 hp_misc: null items: - maul languages: - Draconic - Undercommon level: 5 melee_attacks: - action_cost: One Action damage: - formula: 1d12+10 type: bludgeoning name: maul to_hit: 15 traits: - shove - action_cost: One Action damage: - formula: 2d8+8 type: piercing name: jaws to_hit: 15 traits: null - action_cost: One Action damage: - formula: 2d4+8 type: slashing - formula: null type: Grab name: claw to_hit: 15 traits: - agile name: Xulgath Spinesnapper perception: 11 ranged_attacks: null saves: fort: 15 fort_misc: null misc: null ref: 10 ref_misc: null will: 9 will_misc: null senses: - darkvision size: Large skills: - bonus: 15 misc: null name: Athletics - bonus: 11 misc: null name: Intimidation sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' page_start: '84' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Humanoid - Xulgath